Principal Software Engineer at Blizzard Entertainment
Irvine, California
Senior Programmer @ Certain Affinity From November 2015 to September 2016 (11 months) Austin, TXSenior Engineer @ THQ Digital Studios Phoenix From November 2003 to August 2009 (5 years 10 months) Principal Software Engineer @ Blizzard Entertainment Lead Graphics Engineer @ Certain Affinity Researched rendering tech to be used on future projects as well as diving deep...
Senior Programmer @ Certain Affinity From November 2015 to September 2016 (11 months) Austin, TXSenior Engineer @ THQ Digital Studios Phoenix From November 2003 to August 2009 (5 years 10 months) Principal Software Engineer @ Blizzard Entertainment Lead Graphics Engineer @ Certain Affinity Researched rendering tech to be used on future projects as well as diving deep into performance issues on titles close to shipping. I contributed to and helped ship Call of Duty: MW Remastered, Prey 2017, and World of Tanks. From September 2016 to June 2017 (10 months) Senior Graphics Engineer @ Intel Corporation Primary responsibilities included deep profiling and analysis of AAA game GPU pipelines. I worked closely with developers from major studios to help ensure their games were playable across a wide range of integrated GPUs. From August 2014 to October 2015 (1 year 3 months) Hillsboro, ORTechnology Director @ THQ Digital Studios Phoenix Key contributor to our internal tools and multi-platform engine. Our tech spanned a variety of consoles through the years from early PS2 to Wii to Xbox 360. I contributed to a variety of systems including rendering, networking, physics, and memory management. From August 2009 to February 2011 (1 year 7 months) Engineer @ IDRT Technology Engineer From January 2002 to November 2003 (1 year 11 months) Engineer @ Hoopla Entertainment Engine, Network, Database and Gameplay Programmer From November 2000 to January 2002 (1 year 3 months) Engineer @ Rhino Internet Web and Database Programmer From January 2000 to November 2000 (11 months) Senior Graphics Engineer @ Intel Corporation Graphics R&D for the next generation of real-time rendering, my results feed back into recommendations for future hardware features, graphics techniques, and external presentations. From June 2017 to July 2019 (2 years 2 months) Phoenix, Arizona AreaCofounder @ Clockwork Plan LLC Designed and implemented a wide range of engineering solutions for game and interactive studios. I delivered end-to-end systems in areas around rendering, animation, the Kinect and networking. From February 2011 to August 2014 (3 years 7 months) Phoenix, Arizona Area
Certain Affinity
Senior Programmer
November 2015 to September 2016
Austin, TX
THQ Digital Studios Phoenix
Senior Engineer
November 2003 to August 2009
Blizzard Entertainment
Principal Software Engineer
Certain Affinity
Lead Graphics Engineer
September 2016 to June 2017
Intel Corporation
Senior Graphics Engineer
August 2014 to October 2015
Hillsboro, OR
THQ Digital Studios Phoenix
Technology Director
August 2009 to February 2011
IDRT
Engineer
January 2002 to November 2003
Hoopla Entertainment
Engineer
November 2000 to January 2002
Rhino Internet
Engineer
January 2000 to November 2000
Intel Corporation
Senior Graphics Engineer
June 2017 to July 2019
Phoenix, Arizona Area
Clockwork Plan LLC
Cofounder
February 2011 to August 2014
Phoenix, Arizona Area
What company does Trapper McFerron work for?
Trapper McFerron works for Certain Affinity
What is Trapper McFerron's role at Certain Affinity?
Trapper McFerron is Senior Programmer
What industry does Trapper McFerron work in?
Trapper McFerron works in the Computer Games industry.
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