Interim Director of Product at Super Evil Megacorp
Los Angeles, California, United States
Development Manager @ Riot Games - The Development Manager skillset can be broken into three specialties: Project Management, Team Facilitation and Agile Coaching.- Accountable for leading teams to world-class performance and the continuous delivery of player value on League of Legends:... PIE Content, which created all of the “skins” for player expression. Learned how to scale art...
Development Manager @ Riot Games - The Development Manager skillset can be broken into three specialties: Project Management, Team Facilitation and Agile Coaching.- Accountable for leading teams to world-class performance and the continuous delivery of player value on League of Legends:... PIE Content, which created all of the “skins” for player expression. Learned how to scale art pipelines with 50+ devs.... Live Gameplay, which kept the game balanced across a wide range of skill levels. Learned how to work with designers.... Champion Update, which updated the art and gameplay of legacy champions. Learned how to foster collaboration on a cross-functional team that included design, engineering and art.... Telemetry Engineering, which created a load test harness to make sure the platform scaled to meet massive load as new features were shipped. Learned how be effective in a highly technical domain without deep SME knowledge. From 2013 to 2018 (5 years) Santa Monica, CASr. Product Manager, Platform @ Booyah - Managed all platform features for two unannounced IPs:... Revenue: Unified Store... Reach: Gamertag, Group Quests... Retention: Leaderboards, Multi-Device Play From 2012 to 2013 (1 year) San Francisco, CAProduct Manager @ Breaktime Studios - Ran live operations for Pocket Potions, Sweet Shop and Dream Dresses.- Led a team of artists, engineers and PMs.- Designed features that could be tuned without submitting a new build to Apple:... Revenue: Advertising Mediation, Dynamic Promotions... Reach: Facebook Connect, Notifications... Retention: Cross-Promotion, User Segmentation From 2011 to 2012 (1 year) San Francisco, CAProduct Manager @ Jam City (formerly MindJolt) - Designed features for a casual games portal:... Revenue: Tournaments, Virtual Currency... Reach: Score Challenges, Social Leaderboards... Retention: Daily Bonus, Game Recommendation Algorithm From 2010 to 2011 (1 year) San Francisco, CAAssistant Producer @ Electronic Arts - Conducted usability testing on:... the tutorial in Mirror's Edge.... "Family Play" mode in Madden NFL 2009.... an early build of Dead Space.- Prepared competitive analysis for an unannounced IP in the rhythm genre. From 2008 to 2009 (1 year) Redwood City, CAInterim Director of Product @ Super Evil Megacorp https://catalystblack.com/Product + process consulting, serving the incredible team making Catalyst Black. Senior Producer @ Scopely (formerly FoxNext Games) - Responsible for execution on a mobile 4X game based on the Avatar IP.- Ensured the following questions were answered well: What are we making? Why will players love it? How are we making it? When will it ship?- Co-authored the feature, content and release pipelines. Coached/mentored producers involved in tactical delivery.- Deeply involved in operational strategy: organized the team into cross-functional pods based on key outcomes, trained high-potential devs as Product Owners and implemented focus time. From 2018 to 2020 (2 years) Associate Product Manager (Virals) @ Walt Disney Direct-to-Consumer & International - Helped define the virality "playbook" in the early days of Facebook Platform.- Contributed to the development of a Viral CMS to rapidly optimize newsfeed creative.- Optimized the gifting and invite flows in Mobsters 2: Vendetta, Sorority Life, Wild Ones and Lucky Farkle.- Managed the Scrum process for the team working on an unannounced IP in the business simulation genre. From 2009 to 2010 (1 year) Mountain View, CA
Riot Games
Development Manager
2013 to 2018
Santa Monica, CA
Booyah
Sr. Product Manager, Platform
2012 to 2013
San Francisco, CA
Breaktime Studios
Product Manager
2011 to 2012
San Francisco, CA
Jam City (formerly MindJolt)
Product Manager
2010 to 2011
San Francisco, CA
Electronic Arts
Assistant Producer
2008 to 2009
Redwood City, CA
Super Evil Megacorp
Interim Director of Product
Scopely (formerly FoxNext Games)
Senior Producer
2018 to 2020
Walt Disney Direct-to-Consumer & International
Associate Product Manager (Virals)
2009 to 2010
Mountain View, CA
- The Development Manager skillset can be broken into three specialties: Project Management, Team Facilitation and Agile Coaching.- Accountable for leading teams to world-class performance and the continuous delivery of player value on League of Legends:... PIE Content, which created all of the “skins” for player expression. Learned how to scale art pipelines with 50+ devs.... Live... - The Development Manager skillset can be broken into three specialties: Project Management, Team Facilitation and Agile Coaching.- Accountable for leading teams to world-class performance and the continuous delivery of player value on League of Legends:... PIE Content, which created all of the “skins” for player expression. Learned how to scale art pipelines with 50+ devs.... Live Gameplay, which kept the game balanced across a wide range of skill levels. Learned how to work with designers.... Champion Update, which updated the art and gameplay of legacy champions. Learned how to foster collaboration on a cross-functional team that included design, engineering and art.... Telemetry Engineering, which created a load test harness to make sure the platform scaled to meet massive load as new features were shipped. Learned how be effective in a highly technical domain without deep SME knowledge.
What company does Jonathan Zabel work for?
Jonathan Zabel works for Riot Games
What is Jonathan Zabel's role at Riot Games?
Jonathan Zabel is Development Manager
What industry does Jonathan Zabel work in?
Jonathan Zabel works in the Entertainment industry.
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