Adam Scott
Principal Character Artist at Bungie | Bellevue, Washington, United States
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Adam Scott is a seasoned Principal Character Artist at Bungie, where he has made significant contributions to the acclaimed “Destiny 2” franchise and its ongoing seasonal content. With a relentless pursuit of self-improvement, Adam has honed his expertise in 3D character creation, leveraging his deep understanding of game engines to deliver high-quality assets that enhance player immersion. His role encompasses the intricate maintenance of NPC and cinematic characters, ensuring they are rendered flawlessly in Bungie's proprietary engine.
Adam has played a pivotal role in refining Bungie's NPC character art pipeline, which includes the development of low and high-resolution character models, textures, and shaders. His technical acumen is complemented by his ability to foster strong cross-discipline connections within the studio, enabling seamless collaboration between artists, designers, and engineers. Adam is also adept at providing comprehensive technical documentation and art direction for outsourced assets, ensuring that external contributions align with Bungie's high standards.
His skill set is diverse, encompassing 3D prototyping, look development, and texture painting, with proficiency in industry-standard tools such as Substance Painter and Perforce. Adam's experience on platforms like Xbox 360 further enriches his understanding of game design and development. As he continues to navigate the ever-evolving landscape of the gaming industry, Adam remains committed to pushing the boundaries of character artistry, striving for excellence in both quality and speed. His portfolio, showcasing his impressive body of work, can be explored at [ArtStation](https://www.artstation.com/artist/tundrashift).
Principal Character Artist at Bungie in December 2016 to Present
Senior Character Artist at Naughty Dog in September 2012 to October 2016
Senior Character Artist at Radical Entertainment in October 2007 to June 2012
Character Artist at High Moon Studios in January 2006 to October 2007
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Vancouver Film School, 3d Animation and Visual Effects, January 2004 to January 2005
Scott Eaton, Anatomy for Artists, January 2012
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Art Direction
Materials
Adobe Photoshop
Shader Creation
3D Prototyping
Look Development
Visual Identity
Cross-Cultural Communication Skills
Modeling
Character Modeling
Maya
Texturing
Zbrush
Cinematics
Character Animation
Mudbox
Video Games
PS3
Digital Sculpting
Unreal Engine 3
Xbox 360
Game Development
XSI
3D Studio Max
Photoshop
UV mapping
Texture Painting
3D
Shaders
Environment Art
Character Designs
Characters
Max
Game Art
Perforce
Game Engines
Autodesk MotionBuilder
Game Design
Low Poly Modeling
Texture Artist
Changing Environments
Unreal Editor
Unreal 3
Hard Surface Modeling
MEL
Character Rigging
World Building
Substance Painter
Substance Designer
Marvelous Designer
ZBrush
Art
3D Modeling
Diversity & Inclusion
Team Leadership
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Discover more about BungieWhat is Adam Scott email address?
Email Adam Scott at [email protected]. This email is the most updated Adam Scott's email found in 2026.
How to contact Adam Scott?
To contact Adam Scott send an email to [email protected]. (updated on May 04, 2023)
What company does Adam Scott work for?
Adam Scott works for Bungie
What is Adam Scott's role at Bungie?
Adam Scott is Principal Character Artist
What is Adam Scott's Phone Number?
Adam Scott's phone (206) ***-*422
What industry does Adam Scott work in?
Adam Scott works in the Entertainment industry.
Adam Scott Email Addresses
Adam Scott Phone Numbers
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