Bachelor of Technology - BTech, Computer Science @
DAV Institute of Engineering and Technology
About:
Software Developer/Programmer interested in 2D/3D Graphics Programming and really passionate about iPhone Game/Application Development
Software Engineer - iOS @ From July 2014 to Present (1 year 6 months) iOS Developer @ From March 2013 to June 2014 (1 year 4 months) iOS Developer @ • Worked on iPad Sports Betting Application for UK betting exchange Betfair.
• Implemented
Software Developer/Programmer interested in 2D/3D Graphics Programming and really passionate about iPhone Game/Application Development
Software Engineer - iOS @ From July 2014 to Present (1 year 6 months) iOS Developer @ From March 2013 to June 2014 (1 year 4 months) iOS Developer @ • Worked on iPad Sports Betting Application for UK betting exchange Betfair.
• Implemented the latest Promotions feature introduced in the iPad application.
• Implemented part of the remote notification system for the application.
• Implemented features like Fixed Odds/Echange Odds and Global Odds in the iPad app. From October 2012 to March 2013 (6 months) San Francisco Bay AreaiOS Developer @ • Worked as an iOS Developer for a Y-combinator video editing company.
• Worked on their Image flipper feature that implements a few effects and animations from both Apple’s Coverflow and Time Machine features.
• Worked on other various features like Feed Management, Tag Friends etc. From March 2012 to October 2012 (8 months) iPhone Application Developer (Consultant) @ • Worked as a part-time contract iOS Developer for a start up company and developing a geo-location based app to post, search and transact goods/services online (like Zaarly and Craigslist). From September 2011 to May 2012 (9 months) San Francisco Bay AreaSoftware Client Engineer, Mobage (Strategic Alliance) @ • Worked on Client side programming for the Mobage mobile gaming platform.
• Implemented client side features like Cost Per Install (CPI) on Mobage platform.
• Worked on setting up Continuous Integration build and release system for Mobage platform.
• Worked on developing and managing strategic partnerships for the Mobage platform. From September 2011 to February 2012 (6 months) San Francisco Bay AreaiPhone Game Developer (Student Programmer) @ Developing an iPhone social networking game this semester for a start up company which would include some missions to be completed by the user under the guidance of Prof. Mike Zyda. From January 2011 to June 2011 (6 months) Research Associate (Intern) @ •Working as an intern in HP and doing some research on the latest technologies and techniques being implied in the growing field of 3D scanners.
•Developing a software/plug-in to upload the 3D scanned images of and object online and displaying them in the browser itself. From January 2011 to May 2011 (5 months) Student Programmer @ From 2009 to 2011 (2 years) Graduate Student Worker (Graphics/Game Programmer) @ • Worked in USC ICT on the project Virtual Patient where a 3D virtual patient will interact with a trainee doctor in 3D virtual reality atmosphere and will help them in their training.
• Used Python as a script language in Gamebryo Game Engine to add/animate characters and scenes.Here is the relevant link:
http://ict.usc.edu/projects/virtual_patient/C40 From September 2010 to December 2010 (4 months) Software Engineering Intern (R&D) @ •Investigated proposed design for new surgical robot that works on a Master-Slave Combination.
•Developed necessary trajectory generation algorithms and conrol loops required to imitate the movements of the 3DOF Master on the 3DOF Slave using Inverse and Forward Kinematics. From May 2010 to August 2010 (4 months)
Masters, Computer Science (Multimedia and Creative Technologies) @ University of Southern California From 2009 to 2011 Vikramjeet Singh is skilled in: OpenGL, Objective-C, C++, C, Python, JavaScript, XML, JSON, Perl, Eclipse, Software Engineering, iOS development, iPhone, Linux, SQL
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