Founder / Freelance
December 2013 to Present
Rebellion, Oxford – Senior Designer / Lead Level Designer / Lead IOS Designer
July 2011 to December 2013
Company Owner, Web and Graphic Development Services
March 2010 to June 2011
Assistant Lead Designer / Lead Level Designer
August 2008 to April 2010
May 2007 to August 2008
Lead QA Technician
January 2007 to March 2007
Lead QA Technician
November 2004 to December 2006
January 2002 to November 2004
• Idea generation and creation of i-Phone applications for mainstream and niche markets. • Development in objective C, setup of projects in Xcode and Git management of code bases. • Web development in HTML, CSS, J-query and PHP. • Founder and developer of the Speed Date Mate app and website. • Graphic designer and front end web... • Idea generation and creation of i-Phone applications for mainstream and niche markets. • Development in objective C, setup of projects in Xcode and Git management of code bases. • Web development in HTML, CSS, J-query and PHP. • Founder and developer of the Speed Date Mate app and website. • Graphic designer and front end web developer for Speed Date Mate and all i-Phone applications.
What company does Richard Acherki work for?
Richard Acherki works for Self Employed
What is Richard Acherki's role at Self Employed?
Richard Acherki is Founder / Freelance
What industry does Richard Acherki work in?
Richard Acherki works in the Computer Software industry.
Currently Seeking Employment - Software • Complete knowledge of the development life cycle of an app from initial setup to final iTunes store submission, including graphical requirements. • Extensive Objective C programming experience. • Excellent knowledge of IOS frameworks, Xcode storyboards, Git integration, RESTful applications including network access, connecting to APIs, JSON parsing and mapping to objects. • Experience with Multipeer connectivity, GCD, IAP integration and social integration, Facebook, Twitter. • Responsive design experience working on applications for web and iPhone. • 5 released apps on the app store. - Games • 10 years’ experience in the games industry, working in QA, Design and experience in production roles. • In depth knowledge and experience of the development process, from concept to release. • Games and mechanics design using both a creative and technical approach. • Game balancing and mechanic tweaking via spreadsheet modelling. • Advanced level design knowledge including layouts, whiterooms, logic and NPC scripting, lighting, narrative and combat design. • IOS development experience of freemium business model, monetisation, IAP, creation of micro economies, market awareness and social integration. • Team management skills. • Creative and logical mind-set, with a dedicated and ambitious working ethic. • Excellent people, verbal and written communication skills. Previous work at rebellion has included: Sniper Elite 3, Zombie HQ, Guns4Hire and Neverdead, please see www.richardacherki.com for more info. Software Knowledge 3D - 3D Studio Max - Hammer AKA 'Worldcraft' (Source Engine) - Valve Faceposer - Unrealed (Unreal Engine) - Euroland (Eurocom in house tools) - Asura (Rebellion in house tools) - Sketch Up 2D - Adobe Photoshop Website/Coding - CSS / HTML / XHTML - Bootstrap - J-query - Objective C and Xcode - Unrealscript Video Editing - Adobe Premiere Project Managment - Hansoft - Perforce - Microsoft OfficeFounder / Freelance @ • Idea generation and creation of i-Phone applications for mainstream and niche markets. • Development in objective C, setup of projects in Xcode and Git management of code bases. • Web development in HTML, CSS, J-query and PHP. • Founder and developer of the Speed Date Mate app and website. • Graphic designer and front end web developer for Speed Date Mate and all i-Phone applications. From December 2013 to Present (2 years 1 month) Rebellion, Oxford – Senior Designer / Lead Level Designer / Lead IOS Designer @ • Creation of documentation relating to all aspects of design including mechanics, level design theory and game balancing • Creation and control of the currency system based on the freemium game model; creating the IAP pricing structure allowing multiple purchasing paths, utilising feedback to ensure playability and profit maximisation • Development of levels from conception through to gold master, including mission briefs, hand drawn layouts, building in relevant 3d programs, scripting gameplay and bug fixing. • Technical setup of blueprints linking code and design implementations • Directing and organising designer workloads, sanity checking work and offering advice and suggestions to improve the content • Directing and organising artists for environment, GUI and concept art creation • Directing and organising the code team in development of tools, mechanics and features relevant to the game design • Creating, assigning and organizing tasks for the various departments involved in the creation of the game via an in house bug database • Organizing sprint / scrum meetings to ascertain project progression and dictate the required workload required to meet milestones • Liaising with the head of production, creative and the company directors to direct the vision of the product • Demonstrations of the products to external parties, including explanations of the possible monetization, marketing and development strategies From July 2011 to December 2013 (2 years 6 months) Company Owner, Web and Graphic Development Services @ • I ran a small business providing clients with tailor made solutions for web development and graphic design services • Services provided included web analytics, content management, site design & development, branding / rebranding and technical support • Skills in client management, sales, brand awareness, and web technologies • See the ChiliSpider website (www.chilispider.com) for examples the work carried out for clients • I also freelanced working on web development for Saudi Aramaco, a large oil firm. From March 2010 to June 2011 (1 year 4 months) Assistant Lead Designer / Lead Level Designer @ • Working with the producer to organise various aspects of development, focus testing, time management of designers, QA requirements, tracking systems • Organizing creation of necessary assets from various disciplines including art, audio, code and design • Liaising with the producer and lead designer to ensure the team is operating eliminating bottle necks limiting development • Creating a workflow with the lead and assistant lead artists allowing the artists and designers to work in tandem • Liaising with other departments (external and internal) including, art, code, audio and production to ensure product requirements are fully understood and adhered to • Using project management software (Hansoft) to organise tasks for the other designers, monitoring their progress and giving guidance where necessary • Creating documentation relating to gameplay aspects of level design for use by the other designers • Reviewing designers work, generating feedback and providing ad hoc training for new designers • All tasks associated with a standard designer role From August 2008 to April 2010 (1 year 9 months) Designer @ • Creation of documentation relating to all aspects of design including mechanics, level design theory and briefs • Development of levels from conception through to gold master, including mission briefs, hand drawn layouts, building in relevant 3d programs, scripting gameplay and bug fixing • Working with key leads to ensure work is completed in accordance with project milestones • Offering solutions to problems to maximize the efficiency and contribute to the overall development of the project • Liaising with artists to ensure the project vision is met • Liaising with the coding team in the development of tools and features relevant to the game design • Working to the deadlines associated with the project From May 2007 to August 2008 (1 year 4 months) Lead QA Technician @ • Quality Assurance Checks on various mobile handsets to ensure products function correctly • Arranging test schedules to be completed by the team within a designated time period • Reporting to the QA manager and Producer on regular intervals to discuss any issues that may have arisen during the course of the week From January 2007 to March 2007 (3 months) Lead QA Technician @ • Leading a team of 6 full time QA staff on high profile AAA titles • Completion of various standards checks including: - Sony Console and memory card standards - Sony Network online based standards - GameSpy online standards • Arranging test schedules to be completed by the team within a designated time period • Monitoring the database and prioritizing bugs entered by the team • Ensuring bugs are entered in a consistent manner with relevant information and clear, concise reproduction steps • Manual checks to ensure all documentation packaged with the product matches the functionality • Creation of videos and screenshots for use within the instruction manual and other branding / promotional material • Liaising with the QA manager and producer at regular intervals to discuss any issues that may have arisen during the course of the week, developing a plan of action to rectify such issues • Working off site with the developer to ensure the product is issue free, co-ordinating test cycles with QA departments in other parts of the country and abroad • Presenting products to potential buyers, company members and demoing gameplay functionality • Dealing with technical support phone calls, emails and web enquiries, helping customers solve issues they may have with the product and general enquiries From November 2004 to December 2006 (2 years 2 months) QA Technician @ From January 2002 to November 2004 (2 years 11 months) Richard Acherki is skilled in: Game Design, Level Design, 3D Studio Max, Gameplay, 3D, Scripting, Photoshop, CSS, Game Mechanics, Game Development, PS3, Wii, Xbox 360, Unreal Editor, Console
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 9 month(s)
There's 78% chance that Richard Acherki is seeking for new opportunities
Enjoy unlimited access and discover candidates outside of LinkedIn
Trusted by 400K users from
76% of Fortune 500 companies
The most accurate data ever
Hire Anyone, Anywhere
with ContactOut today
Making remote or global hires? We can help.
No credit card required