Hiring for NBA 2K and More!
Orange County, California, United States
Kalisto Entertainment
Lead Programmer
January 2000 to November 2002
Austin, Texas Area
Daylight Productions
Lead Programmer
January 2000 to November 2002
Austin, Texas Area
Specular Interactive
Senior Software Engineer
June 2016 to December 2016
Orange County, California Area
Flippy Fox Studios
Founder and CEO
Orange County, California
Independent Contractor
Independent Contractor - Software Developer
March 1997 to May 2013
United States
Blind Squirrel Games
Lead Engineer
April 2012 to February 2013
Orange County, California Area
Mashed Studios / SGG Technology
Director of Game Development
June 2011 to February 2012
Orange County, California Area
Airtight Games
Lead Gameplay Programmer
January 2006 to September 2010
Redmond, Washington
Multimedia Games
Lead Graphics Programmer
April 2004 to December 2005
Austin, Texas
Electronic Arts (Origin Systems)
Client Programmer
February 2003 to April 2004
Austin, Texas
Big Sky Interactive
Lead Programmer
January 2000 to November 2002
Austin, Texas Area
BootPrint Entertainment
Senior Programmer
May 1999 to November 1999
Austin, Texas Area
SEGA of America
Senior Programmer
April 1994 to April 1999
Los Angeles and San Francisco Areas
Tsunami Media
Lead Programmer
April 1992 to April 1994
Oakhurst California
Visual Concepts
Senior Software Engineer
Orange County, California
What company does Mike Bowman work for?
Mike Bowman works for Kalisto Entertainment
What is Mike Bowman's role at Kalisto Entertainment?
Mike Bowman is Lead Programmer
What industry does Mike Bowman work in?
Mike Bowman works in the Computer Games industry.
💼 Past Experience
Mike Bowman is currently a Lead Programmer at Kalisto Entertainment from January 2000 to November 2002 (2 years 11 months) in Austin, Texas Area. He is responsible for developing and maintaining all game play systems for Kalisto Entertainment's games, including programming the camera system, SB scripting system, level reviewer/commentator, and creature animation system.Lead Gameplay Programmer on Internal IP & Research Team. (XBox360/Kinect)
🎓 Education
- M.S. In Software Engineering from Florida Gulf Coast University Mike's education in Computer Science and Software Engineering has gave him a wealth of experience in the field of software development. He has worked with a variety of software development environments and library systems, across a wide range of industries.At Western Washington University, Mike received his B.S. in Computer Science in 2006. This experience and skillset has allowed Mike to develop his writing and communication skills, as well as his ability to problem solve in a variety of environments.AtFlorida Gulf Coast University, Mike received his M.S. in Software Engineering in 2009. This experience and skillset has allowed Mike to develop his problem solving skills, as well as his ability to communicate effectively in a variety of settings.Since leaving Florida Gulf Coast University, Mike has worked as a software engineer in a diverse number of roles. He has held the title of Senior Software Engineer at a global provider of engineering solutions, as well as a Team Lead and - later - Manager of a software development team.Overall, Mike's education and work experience have given him an excellent understanding of the software development process, and a wealth of experience that he can bring to any project.
💡 Technical & Interpersonal Skills
Technical Skills: * valve software* unreal Engine 3* c++* DirectX 11* Unreal Script* Gameplay Programming interpersonal skills: * excellent communication and negotiation skills* good problem solving skills* able to work with a team* creative
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
3 year(s), 3 month(s)
Unlikely
Likely
There's 92% chance that Mike Bowman is seeking for new opportunities
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