Senior Concept artist @ Warner Brother Games Montreal
Art Director @ Digital District Montreal
Senior Concept Artist @ Warner Brother Games Montreal
Animation Cartooning Special Effect @
Orlando International School of Visual and Entertainment Design
I'm a senior concept artist and Art Director for gaming and entertainment industries. I started my career in middle of 90 in publicity and tv animation show. My worked was essentially in 2d for many aspect, layout background, character design, color and story board. Since begins 2000 i did a switch to Gaming world and digital software.
I'm a senior concept artist and Art Director for gaming and entertainment industries. I started my career in middle of 90 in publicity and tv animation show. My worked was essentially in 2d for many aspect, layout background, character design, color and story board. Since begins 2000 i did a switch to Gaming world and digital software. I was a 2d and 3d digital artist for wirelless plateform like Ghostrecon and many sportsgames. I was a lead artist on splintercell for n-gage and DS console at Gameloft a sister cie of Ubisoft. I gived a training course of traditional drawing and conceptual design at National art Design center of Montreal (NAD) for over 6 years.I was a senior concept artist for Wet a A2M cie now become Behavior. I was an Assistant Art Director and Senior conceptual artist on DeusEx 3 Human Revolution at Eidos Montreal Groupe of Square Enix.Senior Concept artist at Warner Brother. I try to do some stuff for my pleasure when i have time.
Senior Concept artist @ Conceptualization environments Batman arkham origins DLC:
DLC-Knightfall batman arkham origins
DLC-Batman arkham origins initiation monastery
Working on an unannounced project From May 2013 to Present (2 years 8 months) Art Director @ Visual Development for a 3d animated film call Ballerina.
Set in 1879 Paris, the 3D family toon follows the adventures of an orphan from Brittany who dreams of becoming a ballerina. She flees her orphanage and goes to Paris where she passes for someone else to join the Opera as a ballet student. From July 2012 to April 2013 (10 months) Senior Concept Artist @ Conceptualisation Environnement Batman Arkham Origins From November 2011 to July 2012 (9 months) Senior Concept Artist (Freelance) @ Visual development of feature film. From September 2011 to December 2011 (4 months) Senior Concept Artist and Assistant Art Director @ Dynamic, professional and easy ability to understand the art direction and respect the delay. Strong skills to make sketch and exploration design in preproduction and strong concept and materials in production. Special expertise in paint over to upgrade the level dramatically with a professional and unique view. Achievement in organic and mechanical design with high knowledge of design culture. Professional ability in team management to achieve alpha and beta in video game pipeline production. Very good co-working with writers level art lighters and environment artist. Co working experience with a cinematic team production to directing and validate materials.
Deus Ex Human Revolution:PS3,X-BOX 360,PC
Deus Ex The Missing Link:PS3,X-BOX 360,PC
Working on new IP (PS3, Xbox360) From January 2009 to November 2011 (2 years 11 months) Montreal, Canada AreaSenior Concept Artist @ Concept Design and Pitch development:PS3,X-BOX 360
Pitch Next Gen Project From November 2005 to January 2009 (3 years 3 months) Drawing Teacher/ temp part @ Teach students the rules of traditional design, the stages of production design for video games industries and different technical concept design. From 2003 to 2007 (4 years) Lead 2D, 3D généraliste, Concept Artist @ Ghost Recon
New York Night
Midnight Pool 2D and 3D
Derek Jeter Pro Baseball 2005
Asphalt II 3D
Splinter Cell Chaos Theory (N-gage and DS) From 2003 to 2005 (2 years) Concept Artist @ Visual development for advertising of cie From 2003 to 2003 (less than a year) Concept Artist, Layout Posing, Animation correction @ Edouard
Kidz from room 402 I
Kidz from room 402 II
Tripping the Rift (3D)
What's with Andy I
What's with Andy II From 1999 to 2003 (4 years) Layout posing / Freelance @ Twins From 2000 to 2000 (less than a year) Story board clean-up / Freelance @ Excalibur (3D) From 2000 to 2000 (less than a year) Concept Artist,Story Board,Traditionnal Animation @ Publicity From 1996 to 1999 (3 years) Animator, Fx-Make-up, Entertainment Decoration @ Entertainment shows From 1989 to 1992 (3 years)
AEC, 2d Traditional Animation @ Cégep du Vieux Montréal From 1993 to 1995 Animation Cartooning Special Effect @ Orlando International School of Visual and Entertainment Design From 1992 to 1993 Art scene @ École des arts de la scène nos voix nos visages From 1992 to 1992 AEC, Architecture, Interior Design @ Centre Sainte-Croix From 1990 to 1992 Graphic Design @ Cegep du Vieux Montréal From 1989 to 1990 Eric Gagnon is skilled in: Video Games, Level Design, Game Development, Changing Environments, Cinematics, Mobile Games, Art Direction, Conceptual Art, Character Concept, Story Art, Fantasy Art, 2D art, Prop Creation, Traditional Art Skills, Pixel Art