Benjamin Dumaz
Design Director - Closing at Build A Rocket Boy | Greater Montpellier Metropolitan Area
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Benjamin Dumaz is a seasoned Design Director at Build A Rocket Boy, where he leverages his 18 years of extensive experience in industrial game design, systems design, AI design, and narrative design to spearhead innovative projects. His current role places him at the forefront of developing "EVERYWHERE," an ambitious online platform that empowers creators and players to collaboratively create, share, and engage in immersive gaming experiences. This platform is designed to redefine the boundaries of interactive design, allowing users to explore their creativity in a dynamic environment that fosters community and collaboration.
In addition to his work on EVERYWHERE, Benjamin is also leading the charge on "MINDSEYE," a secretive, story-driven project that promises to push narrative boundaries in gaming. His expertise in prototyping and system design is crucial in crafting gameplay mechanics that not only enhance player engagement but also create a seamless multiplayer experience. With a strong foundation in Lua programming and level design, Benjamin is adept at integrating complex systems that support both MMORPG elements and innovative gameplay features.
Benjamin believes that interactive design has yet to fully realize its potential as a catalyst for social and personal connection. His vision is to create games that not only entertain but also resonate on a deeper level with players, fostering a sense of belonging and shared experience. As he continues to lead his teams toward groundbreaking solutions, Benjamin Dumaz remains a pivotal figure in shaping the future of game design and interactive storytelling.
Design Director - Closing at Build A Rocket Boy in January 2023 to Present
Game Director and Design Director at Ubisoft in May 2017 to December 2022
Creative Director - Ghost Recon Wildlands (Fallen Ghosts & Narco Road) at Ubisoft in October 2015 to May 2017
Lead Level Designer - AC: Syndicate - Jack the Ripper at Ubisoft in October 2014 to December 2015
Senior Game Designer - AC : Unity at Ubisoft in March 2014 to October 2014
Senior Game designer: cancelled online/systemic shooter at Ubisoft in January 2013 to February 2014
Game designer: Rayman Legends at Ubisoft in August 2012 to January 2013
Game content manager: Rayman Origins, Legends, The Crew... at Ubisoft in August 2011 to August 2012
Game designer: ZombiU (Killer Freaks) on WiiU (FPS) at Ubisoft in March 2011 to August 2011
Game designer: From Dust (Terraforming/God game) at Ubisoft in November 2008 to March 2011
Game designer: Totems (3rd p. Action/Platform) at 10Tacle Studios Belgium in January 2006 to December 2008
Assistant writer at Gamekült in June 2005 to September 2005
Pay managment assistant at Renault in January 2001 to January 2004
Java/SQL Programmer at Unilog in May 2003 to August 2003
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Artificial Intelligence
Prototyping
Programming
System Design
Architecture
Prototype
Video Games
Game Design
Xbox 360
Gameplay
Lua
Wii
Level Design
Game Balance
Multiplayer
Game Development
MMORPG
Social Games
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Discover more about Build A Rocket BoyWhat is Benjamin Dumaz email address?
Email Benjamin Dumaz at [email protected]. This email is the most updated Benjamin Dumaz email found in 2026.
How to contact Benjamin Dumaz?
To contact Benjamin Dumaz send an email to [email protected]. (updated on October 30, 2024)
What company does Benjamin Dumaz work for?
Benjamin Dumaz works for Build A Rocket Boy
What is Benjamin Dumaz's role at Build A Rocket Boy?
Benjamin Dumaz is Design Director - Closing
What is Benjamin Dumaz's Phone Number?
Benjamin Dumaz's phone (**) *** *** 224
What industry does Benjamin Dumaz work in?
Benjamin Dumaz works in the Computer Games industry.
Benjamin Dumaz Email Addresses
Benjamin Dumaz Phone Numbers
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