Game engine and tools programmer working in the games industry for 6+ years now. I enjoy designing and implementing low level game engine technology, artist driven tools, build processes and content pipelines. Currently working at curve studios on a multi platform sdk and helping smaller indie studios get their games onto as many platforms as possible.
Specialities: C, C++, C#, Python, DirectX, OpenGL, Cell GCM, GX2, GMN, GXM, HLSL, GLSL, CG, PSSL. Profiling, Optimisation, SIMD, Multi-Threading, 3D Mathematics, 3D Graphics and rendering, Asset pipelines and tools.
Core Tech Programmer @ Working on an in house cross platform SDK targetting - ps3, ps4, psvita, xbox one, wiiu, 3ds, windows, linux.
Recently shipped games: olliolli, stealth inc 2, lone survivor, the swapper. From February 2014 to Present (1 year 11 months) Programmer @ Core tech role working on in house engine supporting xbox 360, ps3, pc, ps4 and psvita.
Shipped games: Joe danger special edition, joe danger 2.
Other: initial engine and game ports for no mans sky on ps4 and joe danger 2 on psvita. From April 2011 to February 2014 (2 years 11 months) Core Technologies / Tools Programmer @ Worked as a core technologies and tools programmer for PS3 and Xbox 360 titles.
Shipped games: Warhammer 40k kill team, red faction battlegrounds. From June 2009 to April 2011 (1 year 11 months) Junior 3D Graphics Artist @ Worked as a technical 3D artist overhauling a large amount of existing 3D assets designed for a software renderer to make use of hardware rendering.
Shipped games: RuneScape (MMO content updates) From August 2007 to August 2008 (1 year 1 month)
Computer Games Technology - Bsc(Hons) First Class, Computer Science, Mathematics @ Liverpool John Moores University From 2005 to 2009 Alex Dixon is skilled in: HLSL, Xbox 360, OpenGL, Computer Graphics, DirectX
Websites:
http://www.polymonster.co.uk