Instructor @ I teach CS 466 and 463, a class on entrepreneurship team-taught with the business department that also serves as a senior capstone. From September 2015 to Present (2 months) Bend, OregonAwesomeness Generator @ From September 2015 to Present (2 months) Portland, Oregon AreaYoga Instructor @ I am a RYT-200 certified yoga teacher and teach at studios around the Bay Area. Please check my website, www.adamhunteryoga.com, for more information. From January 2014 to Present (1 year 10 months) San Francisco Bay AreaSenior Engineer @ From June 2015 to August 2015 (3 months) San Francisco, CAContract Engineer @ Contract engineer working on a health app to accompany an unannounced piece of personal fitness hardware (think FitBit). OpenGL/Swift/Objective-C work on HCI/UX. From September 2014 to December 2014 (4 months) San Francisco, CAContract iOS Engineer @ Graphic Design, OpenGL, iOS for meditation app startup. From September 2014 to November 2014 (3 months) San Francisco, CAFounder @ Have you ever gone on vacation with your iPhone and came home with a less-than-stellar collection of new vacation photos? We're going to change all that with visually compelling geographical photography mosaics that act like guides for your own photography. Shoot, share, print, all from inside the app. Check our website for more. From January 2013 to September 2014 (1 year 9 months) Consultant @ Software consulting; web architecture, business intelligence. SQL Server, C#, IIS, Javascript. From April 2014 to August 2014 (5 months) Principal Graphics Engineer @ Apportable is a small startup where I wore many hats! Our platform smoothed the transition from iOS to Android for top App developers. From April 2012 to April 2014 (2 years 1 month) San Francisco Bay AreaGraduate Student, MBA Program @ MBA with a focus on Marketing and Leadership. USF is a program known for a focus on social entrepreneurship. From August 2010 to March 2013 (2 years 8 months) Student @ Early Childhood Education, in preparation for a Site Supervisor and Master Teacher certificate for Preschool. From January 2012 to May 2012 (5 months) San Francisco Bay AreaLead Software Engineer @ Leading up engineering effort for next-gen social title. From April 2011 to November 2011 (8 months) Senior Software Engineer @ I was a Site Reliability Engineer specializing in mission-critical software and 24/7 uptime of scalable applications. I also worked on GMail. From June 2009 to August 2010 (1 year 3 months) Contract Engineer @ Rendering and engine work for Rolando 2: Quest for the Golden Orchid From April 2009 to May 2009 (2 months) Senior Graphics Engineer @ Engine and rendering work on next-gen Xbox 360, Playstation title for families using a storybook art look. From September 2008 to April 2009 (8 months) Senior Graphics Programmer @ Core engine and UI work for Disney title, High School Musical 3: Senior Year DANCE. Wii, PS2, PC, and XBox 360. From April 2008 to September 2008 (6 months) Senior Graphics Programmer, Kaos Studios @ Core engine and graphics work for Frontlines: Fuel of War. Unreal Engine 3 based first-person shooter released to critical acclaim, PC and XBox 360. Also senior-level engineering support, mentoring, project planning. From January 2007 to March 2008 (1 year 3 months) Senior Client Engineer @ User interface, graphics, and other engineering work for Star Wars: Galaxies (PC MMO) and other titles. Senior-level role interfacing heavily with art and design. Highly individual and self-motivated position involving my own project management, specification gathering, and small "strike team" leadership. From 2003 to 2006 (3 years) Technical Team Lead @ Led team of 5-8 developers implementing an SBIR Phase II project for DARPA involving advanced social engineering/database search algorithms for locating terrorists. From July 2002 to February 2003 (8 months) Software Developer @ Developed Ace Yeti Trapper on contract. All engineering design and implementation was done personally by me, start to finish, in J2ME for multiple platforms. AI, Graphics, input, everything. Managed myself and produced a quality, on-time result that received extensive critical acclaim and was very commercially successful. From 2003 to 2003 (less than a year) Client Engineer @ Graphics and tools engineer on the Gamecube title "The Hobbit". Built the level editor using only Visual C++, Win32, and some glue and rubber bands in about 3 months, that was used for years on all SKUs of this product. Particle systems, gameplay systems and general engineer support. From June 2001 to June 2002 (1 year 1 month) Graphics Programmer @ Lead 3D engineer for unreleased title Ultima X: Odyssey, an MMO continuation of the very popular Ultima series that unfortunately never saw the light of day. From 2001 to 2002 (1 year) Software Engineer @ Led small team developing tool for tracking corporate goals. From May 1998 to May 2001 (3 years 1 month)
MBA, Entrepreneurship, Marketing @ University of San Francisco - Masagung Graduate School of Management From 2010 to 2013 Site Supervisor Certificate, Child Development, Early Childhood Education and Teaching, A @ City College of San Francisco From 2012 to 2012 M.S., Computer Graphics @ The Johns Hopkins University From 1998 to 2000 B.A., Math, Computer Science @ Rice University From 1994 to 1998 Adam Hunter is skilled in: Unity3D, Flash, C#, 3D, Engineering Leadership, Process Development, iPhone, Video Games, Photography, Android, iOS, Technical Product Sales, Business Development, Mobile Product..., Game Development, Mobile Applications, User Interface, Xbox 360, User Interface Design, Start-ups, iOS development, Objective-C, OpenGL, Leadership, User Experience, OpenGL ES, Cross-platform..., Game Design, Artificial Intelligence, Mobile Games, Unreal Engine 3, Wii, MMO, Social Games, Perforce, Game Programming
Websites:
http://www.adamhunter.net,
http://www.adamhunteryoga.com