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SceneJS

NOTE: This project is now archived and no longer maintained. For a production-proven WebGL engine, try http://xeogl.org instead, which is actively developed. SceneJS is an open-source 3D engine on WebGL that is geared towards rendering large numbers of individually pickable and articulated objects as required for high-detail engineering and data visualisation. On the inside, SceneJS is a very fast renderer that uses performance tricks such as state sorting, shared node state cores, texture atlases and VBO sharing, while on the outside it has a declarative JSON-based API that's convenient to hook into the rest of the application stack. http://scenejs.org Read the chapter on SceneJS in OpenGL Insights: http://www.amazon.com/OpenGL-Insights-Patrick-Cozzi/dp/1439893764 Try the BioDigital Human, a medical visualisation platform which uses SceneJS for 3D renderering: http://biodigitalhuman.com

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Software Development 1 Employees Found Germany Founded 2010 145025 Similar Companies
1 Employees Found
95% Email Coverage
1 Office HQ
145025 Similar Companies
Jun '26 Last Verified

SceneJS – Company Information

Software Development
Founded 2010
1-10 employees View all
Wilmersdorf, Germany, 10715, DE
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Frequently asked questions about SceneJS

What is SceneJS email format?

The widely used SceneJS email format is {first_initial}{last} (e.g. jsmith@scenejs.org) with 75.00% adoption across the company.

What is SceneJS customer service number?

To contact SceneJS customer service number in your country click here to find.