Image of Zach Schläppi

Zach Schläppi

Art Director @ Avalanche Studios

Art Director at Relic Entertainment | SEGA

Vancouver, British Columbia, Canada

Ranked #993 out of 19,860 for Art Director in United States

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Zach Schläppi's Email Addresses & Phone Numbers

Zach Schläppi's Work Experience

Avalanche Studios

Art Director

August 2011 to Present

Greater New York City Area

Agni Interactive, Inc.

Creative Consultant

June 2011 to Present

Modesto, California Area

Ubisoft Entertainment

Art Director

January 2008 to December 2010

Montreal, Canada Area

Zach Schläppi's Education

School of Visual Arts

MFA Computer Art

1997 to 2000

University of Massachusetts

BA English

1991 to 1995

University of Oxford

English Language and Literature/Letters

1993 to 1994

Zach Schläppi's Professional Skills Radar Chart

Based on our findings, Zach Schläppi is ...

Calm under pressure

What's on Zach Schläppi's mind?

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50% Left Brained
50% Right Brained

Zach Schläppi's Estimated Salary Range

About Zach Schläppi's Current Company

Avalanche Studios

• Built and manage an award-winning Art department of 30+ developers in the U.S. and Stockholm to ship a AAA title in two-thirds the time with half the team size typical for a project this size • Led and improved the overall visual style and quality of Just Cause 3 from pre-conception to beta • Received 10...

Frequently Asked Questions about Zach Schläppi

What company does Zach Schläppi work for?

Zach Schläppi works for Avalanche Studios

What is Zach Schläppi's role at Avalanche Studios?

Zach Schläppi is Art Director

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What is Zach Schläppi's business email address?

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What is Zach Schläppi's Phone Number?

Zach Schläppi's phone (416) ***-*141

What industry does Zach Schläppi work in?

Zach Schläppi works in the Computer Games industry.

Who are Zach Schläppi's colleagues?

Zach Schläppi's colleagues are Natalie Murray, Bartek Nowakowski, Darren Ward, David Phan, Benjamin Calaf, Jason Brackman, Nicholas Macdonald, Wayne Wong-Chong, Rachel Ash, and Xiangming Lu

About Zach Schläppi

📖 Summary

I build and inspire creative teams to develop fresh and compelling visual designs from concept to assets for new and established AAA game franchises. • 15 years of professional art production experience • 12+ years in AAA game development with 4 titles shipped from concept to shelf • 10 years of art direction and mentoring at 10 international studios Video Game Development: 2015 Just Cause 3 2010 Far Cry 3 2008 Far Cry 2 2007 Medal of Honor: Vanguard 2005 Medal of Honor: European Assault 2003 Medal of Honor: Rising Sun Feature Animation: 2002 Jonah: A VeggieTales Movie 2002 Ice AgeArt Director @ • Built and manage an award-winning Art department of 30+ developers in the U.S. and Stockholm to ship a AAA title in two-thirds the time with half the team size typical for a project this size • Led and improved the overall visual style and quality of Just Cause 3 from pre-conception to beta • Received 10 awards including nominated best PC and action game for Game Critics Awards “Best of E3 2015” and winner of Gamespot and IGN’s Best of E3 2015 Awards • Collaborated with Square Enix Marketing and PR by creating and reviewing brand material, gave presentations and interviews for press tours and conferences From August 2011 to Present (4 years 3 months) Greater New York City AreaCreative Consultant @ • Improved production schedule and art quality for a Hyderabad team producing online and mobile games such as Paradox, No Play No Fun and Trendy Entertainment, as well as commercial pre-visualisation for Charlex’s F/X studio 321Launch • Currently developing an original studio IP with the team From June 2011 to Present (4 years 5 months) Modesto, California AreaArt Director @ • Successfully pitched the visual direction for Far Cry 3 to Ubisoft Publishing • Re-branded the look and feel of the Far Cry franchise • Hired and mentored a 100+ person art production team • Strengthened the development relationship between Art and Design by providing concept and production art such as paintings, schematic drawings, level maps and in-game working prototypes Realigned art direction and quality of the Far Cry 2 Home space, one of the first games for PlayStation 3 Home From January 2008 to December 2010 (3 years) Montreal, Canada AreaArt Director @ • Created and managed the overall vision and artistic development for Medal of Honor 5: Vanguard and other unannounced projects by providing style guides, reference materials and authoring in-game assets • Established practical art/design production pipelines and set quality standards and expectations with the executive producer, development director and departmental art leads • Supervised and reviewed team and outsource assets from concept, environment, character, lighting, F/X and UI to Animation and Design to ensure a cohesive style and visually compelling game under tight timelines From June 2005 to October 2007 (2 years 5 months) Greater Los Angeles AreaLighting Lead @ • Managed a team of 7 artists to deliver creative and technical lighting for the console version of Medal of Honor 3: Rising Sun and Medal of Honor 4: European Assault • Mentored art teams in other EA studios in lighting techniques and style for single and multiplayer versions of the game From February 2003 to June 2005 (2 years 5 months) Greater Los Angeles AreaLighter and Compositor @ • Completed lighting and compositing for Jonah: A Veggietales Movie, an animated feature film distributed by Artisan Entertainment, by working with the director and producer to maintain consistent lighting across all sequences From February 2002 to August 2002 (7 months) Greater Chicago AreaTechnical Director @ • Executed lighting and compositing on or before deadlines for Ice Age, an animated feature film produced and distributed by 20th Century Fox From September 2000 to January 2002 (1 year 5 months) Greater New York City AreaMFA, Computer Art @ School of Visual Arts From 1997 to 2000 BA, English @ University of Massachusetts From 1991 to 1995 English Language and Literature/Letters @ University of Oxford From 1993 to 1994 Zach Schläppi is skilled in: Visual Development, Art Direction, Storyboarding, Lighting, Concept Design, Character, Video Game Development, Game Development, Texturing, Video Games, Visual Arts, 3D, Compositing, Game Design, Creative Direction, Art, Computer Animation, Xbox 360, PS3, Conceptual Art, Gameplay, Computer Games, After Effects, Casual Games, Game Art, Feature Films, Zbrush, Mudbox, Character Animation, Level Design, Maya, 3D Modeling, Animation, Digital Painting, Mobile Games, Console, Photoshop, Film, Strategic Visionary

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In a nutshell

Zach Schläppi's Personality Type

Extraversion (E), Intuition (N), Feeling (F), Judging (J)

Average Tenure

2 year(s), 7 month(s)

Zach Schläppi's Willingness to Change Jobs



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There's 70% chance that Zach Schläppi is seeking for new opportunities

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