Senior Software Engineer at Riot Games
Los Angeles, California
Senior Games Project, UMBC
Lead Programmer
March 2013 to May 2013
Senior Games Project, UMBC
Prototype Programmer
February 2013 to February 2013
Winston's Gutter Service
Webmaster and Database Engineer
2010 to August 2013
Kensington, MD
Columbia Jewish Community School
Teacher
August 2007 to May 2009
Columbia, MD
EA Sports (Electronic Arts)
Software Engineer II
June 2015 to November 2017
Austin, TX
Mythic Entertainment (Electronic Arts)
Software Engineer I
August 2013 to July 2014
Fairfax, Virginia
SAIC
Intern
September 2007 to May 2008
Columbia, MD
University of Maryland Baltimore County
Student Researcher
October 2011 to March 2012
Baltimore, MD
University of Maryland Baltimore County
Grader
September 2010 to December 2010
Baltimore, MD
Howard Community College
Teaching Assistant, Lab Manager, & Tutor
August 2008 to May 2009
Columbia, MD
EA Sports (Electronic Arts)
Software Engineer I
July 2014 to May 2015
Austin, Texas
Riot Games
Senior Software Engineer
Los Angeles, California, United States
Riot Games
Software Engineer
February 2019 to September 2020
Los Angeles, California, United States
Riot Games
Associate Software Engineer
December 2017 to February 2019
Los Angeles
Worked on indie game "Derelict." Helped project leader to coordinate team efforts using agile/SCRUM methodologies. Designed and developed procedural level generation, artificial intelligence, dynamic lighting, and other special effects. Worked on indie game "Derelict." Helped project leader to coordinate team efforts using agile/SCRUM methodologies. Designed and developed procedural level generation, artificial intelligence, dynamic lighting, and other special effects.
What company does Rotem Ganel work for?
Rotem Ganel works for Senior Games Project, UMBC
What is Rotem Ganel's role at Senior Games Project, UMBC?
Rotem Ganel is Lead Programmer
What industry does Rotem Ganel work in?
Rotem Ganel works in the Computer Games industry.
Who are Rotem Ganel's colleagues?
Rotem Ganel's colleagues are Eho Kim, Stuart Cho, Mark Krant, Jeremy Griffith, Matt Klein, Jason Rose, Anton W., David Press, Marcos Pedreiro, and Nicolas Tittley
💼 Past Experience
Rotem Ganel's professional experience:Rotem Ganel is currently a Lead Programmer at Senior Games Project, UMBC from March 2013 to May 2013 (3 months). Worked on indie game "Derelict." Helped project leader to coordinate team efforts using agile/SCRUM methodologies. Designed and developed procedural level generation, artificial intelligence, dynamic lighting, and other special effects. Prototype Programmer at Senior Games Project, UMBC from February 2013 to February 2013 (1 month). Worked on prototype for an indie game "Penance" to create a 'vertical slice' proof of concept. Created physics-based ranged attack and animation-driven melee attack. Created special effects to enhance transitions during gameplay. Webmaster and Database Engineer at Winston's Gutter Service from 2010 to August 2013 (3 years) in Kensington, MD. Designing, developing, implementing, and maintaining the company website. Patching, maintaining, and increasing usability of the company database. Teacher at Columbia Jewish Community School from August 2007 to May 2009 (1 year 10 months) in Columbia, MD. Worked as a teacher at a Jewish Sunday school, teaching Conversational and 6th Grade Hebrew. Provided services as a substitute teacher in Judaic Studies. Software Engineer II at EA Sports (Electronic Arts) from June 2015 to November 2017 (2 years 6 months) in Austin, TX. Working with team members to bring new features and increased stability and polish to Madden Career Franchise Mode and NBA Live Rising Star and Dynasty game modes. Developing and documenting technical designs, participating in peer code reviews, Cooperating withMulti-team feature development, updating database architecture, writing server and client code, interfacing with and updating UI code, supporting database and code integrations, fixing bugs, and investigating and addressing live server errors. Software Engineer I at Mythic Entertainment (Electronic Arts) from August 2013 to July 2014 (1 year) in Fairfax, Virginia. Shipped mobile game Dungeon Keeper and subsequent title updates and patches. Feature development includedUI programming, gameplay engineering (client and server), and extending tools for QA and CS. Intern at SAIC from September 2007 to May 2008 (9 months) in Columbia, MD. Researched web design and programming. Gained experience with the professional work environment by conducting interviews, attending project meetings, and working with the web team. Student Researcher at University of Maryland Baltimore County from October 2011 to March 2012 (6 months) in Baltimore, MD. Worked with UMBC Maple Lab on on 2-D isotonic regression algorithm to scale confidence predictions of classification models. Grader at University of Maryland Baltimore County from September 2010 to December 2010 (4 months) in Baltimore, MD. Graded student projects and exams for the Computer Science For Majors II. Teaching Assistant, Lab Manager, & Tutor at Howard Community College from August 2008 to May 2009 (10 months) in Columbia, MD. Worked as a teaching assistant for French 101, managed the on-campus language lab, and provided tutoring to students studying French. Senior Software Engineer at Riot Games in Los Angeles, California, United States. . Software Engineer at Riot Games from February 2019 to September 2020 (1
🎓 Education
Rotem Ganel's education is extensive and well-rounded. He earned his undergraduate degree from Howard Community College in 2008 and his bachelors degree in Computer Science and Game Development from the University of Maryland Baltimore County in 2013.Rotem Ganel has worked extensively in the gaming industry since his undergraduate years. He has worked as a programmer for various game companies in Maryland and abroad. Most notably, he has worked as a programmer at THQ and publisher of Video Games Workshop's WizKids products.Rotem Ganel's work readiness based on his past education is impressive. He has experience as a programmer and is well-prepared for the work demands of the gaming industry. He has a strong work ethic and is always willing to learn new concepts and technologies. He has a clear understanding of the gaming industry and is able to communicate his ideas effectively.
💡 Technical & Interpersonal Skills
Rotem Ganel has a Russian passport and has been living in the United States for the past two years. He has a degree in Computer Science from the University of Baltimore County.Ganel began his career as a software engineer at EA Sports in Los Angeles, California, United States. There, he worked on live title Heroes of Dragon Age and Star Wars: Galaxy of Heroes--feature development, UI work, telemetry, bug fixing.He was also involved in developing technical design for new systems at Riot Games in Los Angeles, California, United States. He was responsible for conducting peer code reviews, creating extensible toolset to expedite dev and QA work, and significantly reducing the number of client builds needed.In February 2019, Ganel transferred to Riot Games in Los Angeles, California, United States. There, he was a software engineer responsible for development of the Madden Career Franchise Mode and NBA Live Rising Star and Dynasty game modes. He was also involved in developing and documenting technical designs.In September 2020, Ganel transferred to Riot Games in Los Angeles, California, United States. There, he was a senior software engineer responsible for development of the Heroes of Dragon Age and Star Wars: Galaxy of Heroes--feature development, UI work, telemetry, bug fixing. He was also responsible for developing and conducting peer code reviews. He was also responsible for creating an extensible toolset for expediting dev and QA work. Additionally, he was responsible for developing and documenting technical designs.
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 1 month(s)
Unlikely
Likely
There's 88% chance that Rotem Ganel is seeking for new opportunities
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