Michael Anderson
Head of Product Services | ATLAS at SHRAPNEL | Seattle, Washington, United States
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Michael Anderson is currently making significant strides as the Head of Product Services at SHRAPNEL, where he leads a dynamic team focused on enhancing the gaming experience through robust backend services and dedicated server solutions. With a strong foundation in game programming, Michael expertly balances low-level architecture and optimization with high-level content creation and design. His passion for rendering techniques, physical simulations, and emotion-driven gameplay informs his approach to developing innovative gaming experiences that resonate with players.
At SHRAPNEL, Michael oversees the infrastructure that supports critical functions such as hosting, matchmaking, and player accounts, ensuring that the ecosystem remains seamless and engaging. His team is instrumental in creating a cohesive environment for both the game and website teams, facilitating smooth interactions and progression for players. By leveraging his expertise in languages such as C++, C#, and GoLang, along with modern frameworks like Node.js and Next.js, Michael drives the development of scalable solutions that enhance gameplay and user engagement.
In addition to his technical skills, Michael is dedicated to fostering a collaborative atmosphere where creativity thrives. He believes in empowering his team to innovate and streamline processes, making it easier for them to bring their visions to life. His work with the blockchain team further underscores his commitment to integrating cutting-edge technology into the gaming landscape, positioning SHRAPNEL at the forefront of the industry. As a leader, Michael's goal is not just to create cool things but to inspire his team to push the boundaries of what is possible in game development.
Head of Product Services | ATLAS at SHRAPNEL in May 2024 to Present
Principal Software Engineer - User Generated Content at SHRAPNEL in April 2023 to May 2024
Senior Software Engineer - User Generated Content at SHRAPNEL in August 2022 to April 2023
Lead Developer at Supersocial, Inc. in December 2021 to August 2022
Staff Engineer at HBO in February 2019 to August 2021
Senior Client Experience Engineer at HBO in August 2016 to February 2019
Engineer III - Game Services at Big Fish in September 2014 to January 2016
Senior Game Programmer - Mystery Case Files: Blackpool at Big Fish in March 2012 to August 2014
Lead Game Programmer - Mystery Case Files: Escape From Ravenhearst at Big Fish in January 2011 to March 2012
Lead Game Programmer - Mystery Case Files: 13th Skull at Big Fish in January 2010 to December 2010
Game Programmer - Mystery Case Files: Dire Grove at Big Fish in February 2009 to December 2009
Programmer / Scripter at Big Fish in October 2008 to February 2009
Instructor - ProjectFUN Summer Workshops at DigiPen Institute of Technology in May 2006 to August 2008
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Kubernetes
MongoDB
Datadog
Cloudflare
Unreal Engine 5
NextJS
GitHub
WebGL
Amazon Web Services (AWS)
Node.js
Next.js
React.js
Jenkins
C#
Unity
Microsoft Teams
C++
ActionScript
DirectX
OpenGL
Scaleform
FMOD
Flash
Game Programming
Game Development
Gameplay
Game Design
Casual Games
Gameplay Programming
Scripting
Photoshop
Perforce
Computer Games
Video Games
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Discover more about SHRAPNELWhat is Michael Anderson email address?
Email Michael Anderson at [email protected] and [email protected]. This email is the most updated Michael Anderson email found in 2026.
How to contact Michael Anderson?
To contact Michael Anderson send an email to [email protected] or [email protected].
What company does Michael Anderson work for?
Michael Anderson works for SHRAPNEL
What is Michael Anderson's role at SHRAPNEL?
Michael Anderson is Head of Product Services | ATLAS
What is Michael Anderson's Phone Number?
Michael Anderson's phone (206) ***-*262
What industry does Michael Anderson work in?
Michael Anderson works in the Computer Games industry.
Michael Anderson Email Addresses
Michael Anderson Phone Numbers
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