Engineering Manager @ Roblox San Mateo CASr. Network Engineer @ Roblox When you are playing a multi-player on-line game, and your co players can be on IPhones, android phones, Mac desktops, windows desktops, or even an Xbox One, the complexity of making sure everyone gets a great gaming experience presents challenges. The skills of a game network...
Engineering Manager @ Roblox San Mateo CASr. Network Engineer @ Roblox When you are playing a multi-player on-line game, and your co players can be on IPhones, android phones, Mac desktops, windows desktops, or even an Xbox One, the complexity of making sure everyone gets a great gaming experience presents challenges. The skills of a game network engineer come into play making sure the design of the communications between all the clients and the server causes the work of the communication to become invisible to both the game players and the game developers. Each player has his view of the game world on his device, it is critical that each player’s view is in sync with the other players. Expertise is required not just on one platform but on all platforms. A deep understanding of the system behavior during network communications is needed for each of these platforms. The ability to understand and anticipate the data flow of the game state between all the players is needed. One of the greatest rushes I get is turning on a change and within minutes seeing thousands of new players joining in the fun. San Mateo CAAdvisor/ Consultant @ Knowledge Foundations Inc. Business and engineering adviser on an as needed basis. I assisted in the architecture and design of the Mach III Knowledge Engine which allowed organizations to capture and reuse project management experience by making use of artificial intelligence techniques. From June 2000 to October 2008 (8 years 5 months) Principal Engineer/ Product evangelist/ Executive @ PsiTech Inc. When PsiTech wanted to expand our entertainment market into broadcast TV, I created and led the team that developed a multi-terabyte storage system, with a multi-gigabyte per second fiber optic interface which incorporated real-time image processing. PsiTech’s specialized replays have been seen on TV over 100 times, and this very successful product was nominated for a Technical Sports Emmy.One key market for PsiTech image capture products is the government sector. I expanded PsiTech’s relationships with integrators in the government sector resulting in a new remotely operated security product that resulted in multiple new contracts with a value of over $2M dollars.When a customer in the industrial sector needed to dramatically increase efficiency of their digital inspection system, I created and developed specialized test equipment that increased this customer’s efficiency by more than a factor of 100.For the Department of Defense (DOD), I managed the engineering development of the hardware and software for managing vast amounts of data for PsiTech’s test range image capture products that were deployed in locations across the country.I was the principal engineer and point of contact (POC) when PsiTech created the hardware and firmware for a multi-year, multi-million dollar Department of Defense (DOD) electronic intelligence gathering (ELINT) project.PsiTech participated in the creation of a postal letter sorter product for the Post Office that was successfully deployed to hundreds of post offices worldwide. I was the principal engineer and point of contact (POC) for this multi-year, multi-million dollar collaboration.PsiTech created a product for secure transfer of digital footage for the feature film industry. This project involved coding and validating based on the data encryption standard 3DES for secure communications worldwide. Orange County, California AreaResearcher @ UC Irvine Researched the anatomy of the brain to find structures that suggested new computer algorithms.Developed strategies to simulate human problem solving skills.I investigated clusters of neurons and used their structure to suggest efficient and new data storage and compression algorithms. Researched methods of knowledge representation.Designed and implemented a neural network which was able to distinguish various human faces. From January 2000 to June 2002 (2 years 6 months) The Brain Engineering Laboratory
San Mateo CA
Sr. Network Engineer
San Mateo CA
Knowledge Foundations Inc.
June 2000 to October 2008
Principal Engineer/ Product evangelist/ Executive
Orange County, California Area
January 2000 to June 2002
The Brain Engineering Laboratory
What company does John Kerr work for?
John Kerr works for Roblox
What is John Kerr's role at Roblox?
John Kerr is Engineering Manager
What industry does John Kerr work in?
John Kerr works in the Computer Software industry.
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