John Hawkins
Studio Creative Director at Big Huge Games | Washington DC-Baltimore Area
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As the Studio Creative Director at Big Huge Games, John Hawkins plays a pivotal role in shaping the creative vision and design direction of the studio's projects, particularly in the development of **DomiNations World**. Since joining the team, John has leveraged his extensive experience in game development to oversee studio design efforts, ensuring that each project not only meets high-quality standards but also resonates with players on a deeper level. His leadership has been instrumental in the evolution of **DomiNations**, a mobile strategy game that has captivated audiences since its initial launch in 2015, and now continues to thrive with the upcoming **DomiNations World** expansion.
John's expertise spans a wide array of specialties, including game balance, gameplay programming, and mobile game development, making him a versatile asset to the studio. His proficiency in **Lua** programming and familiarity with tools like **Perforce** enhance his ability to streamline development processes and foster collaboration among team members. Notably, his experience with free-to-play mechanics and social games informs his approach to creating engaging gameplay experiences that encourage player retention and community interaction.
Throughout his career, John has contributed to several notable titles, including **Kingdoms of Amalur: Reckoning** and the critically acclaimed **Age of Empires III: The Asian Dynasties**. These experiences have honed his skills in crafting immersive worlds and compelling narratives, which he now channels into the innovative design of **DomiNations World**. As he continues to lead the creative charge at Big Huge Games, John Hawkins remains dedicated to pushing the boundaries of mobile gaming and delivering unforgettable experiences to players around the globe.
Studio Creative Director at Big Huge Games in March 2021 to Present
Lead Designer at Big Huge Games in August 2014 to March 2021
Game Designer at Fish Wizard Press in May 2014 to October 2017
Game Developer at Self-employed in April 2012 to August 2014
Lead Content Designer at Big Huge Games in January 2009 to April 2012
Lead Designer at Big Huge Games in October 2007 to January 2009
Lead Multiplayer Designer at Big Huge Games in August 2006 to October 2007
Game Designer at Big Huge Games in November 2002 to July 2006
QA Tester at Big Huge Games in September 2002 to October 2002
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Game Balance
Game Design
Planning
Team Management
Mentoring
Level Design
Quest Design
Game Mechanics
Game Scripting
User Interface Design
Game Development
Content Design
Lua
Multiplayer
Unity3D
Casual Games
Video Games
Project Planning
Android Development
iOS development
C#
Gameplay
Wii
Xbox 360
Console
Perforce
Computer Games
PS3
Mobile Games
Scripting
Communication
Gameplay Programming
Social Games
User Experience (UX)
Game Engines
Monetization Design
Free to Play
Board Games
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Discover more about Big Huge GamesWhat is John Hawkins email address?
Email John Hawkins at [email protected]. This email is the most updated John Hawkins email found in 2026.
How to contact John Hawkins?
To contact John Hawkins send an email to [email protected]. (updated on October 29, 2024)
What company does John Hawkins work for?
John Hawkins works for Big Huge Games
What is John Hawkins's role at Big Huge Games?
John Hawkins is Studio Creative Director
What is John Hawkins's Phone Number?
John Hawkins's phone (206) ***-*408
What industry does John Hawkins work in?
John Hawkins works in the Computer Games industry.
John Hawkins Email Addresses
John Hawkins Phone Numbers
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