Industry veteran with 20+ years of game development experience.
Cut my teeth in shareware for Epic Megagames, heading up a company called Eclipse (later World Tree Games).
I grew further in 10 years at Griptonite, applying hard work and innovation into a broad range and passion for elegance in both code and design.
Helped Griptonite transition from a young work-for-hire to the largest independent games developer in North America, and eventually the radical shift mobile freemium development.
I shift my mental focus to the needs of the present to make the games of tomorrow.
This includes leveraging my creative side:
- Game design
- Usability analysis
- Customer and developer psychology
- Creative writing
Despite it all, I realize I may never receive a higher compliment than from those who claim my original professional title Tyrian inspired them to become developers. Or from the many others who say I left them with some greater knowledge.
Believing I may have some lasting legacy to better the world drives me on through the lean moments.
Career Highlights:
- UI, AI, data, effects, and other important engine pieces in Unity 3D for My Dragon along with Death Dome, Enchant-U, and other TBA Glu Mobile iOS/Android titles.
- Ben Stein and Assassin's Creed II iOS, both C++ engines layered on Objective C.
- Quintessence: 3D editor and project-customizable visual scripting system. Path nodes, triggers/regions, actors, and far more. This C# tool formed a part of most of our GBA and DS projects, inspiring console tech.
- Lead programmer on many titles. A condensed list:
Pirates of the Caribbean: Dead Man's Chest
Mystery Case Files: MillionHeir
Sesame Street Ready, Set, Grover and Elmo's Musical Monsterpiece
- Rescued Ben 10: Cosmic Destruction DS (80% metacritic) from likely outsourcing failure. Proud to hear more than once projects would not have completed on time if not for my late assist.
- Gameboy Advance Software 3D engine seen in Crushed Baseball.
Senior Software Engineer I @ Updated role to Senior Engineer in the game development track at EA. Ongoing work on the Plants vs Zombies 2 project with some expanded responsibilities. From November 2015 to Present (2 months) Senior Game Tech Engineer @ Various game and engine support duties. Highlights:
- Part of team effort to convert Plants vs Zombies 2 to Android C++.
- Implementation of hardware texture compression in both game and toolset. Shaders and other tech updated to shoehorn in ETC1+Alpha for unified Android build.
- Conversion of text system to TrueType fonts with auto adaptive regions for foreign languages.
- Extensive documentation updates. From January 2013 to November 2015 (2 years 11 months) Greater Seattle AreaLead Programmer @ Engineering & architectural development for both engine and game-side implementation on top of Unity middleware. Agile-derived production strategy. From July 2011 to November 2012 (1 year 5 months) Lead Programmer @ We standardized more heavily on position titles and I shifted over to concentrate more on the Lead Programmer track.
Although I find myself updating a broader array of our C# tools as my earlier scripting engine has matured. Still pondering the joys and peril of user interfaces. The more things change the more they stay the same. From November 2009 to July 2011 (1 year 9 months) Senior Programmer @ Completed numerous Gameboy DSi/Advance and iPhone games as both lead and software engineer (usually simultaneously).
Extensive work on C++/C# game development tools.
Additional specialization in UI design principles. From 2002 to November 2009 (7 years) Founder/Head @ Originally called 'Eclipse Productions'. A small close-knit group of us banding together to find contractual work. From 1990 to 2002 (12 years) Contractor @ From 1999 to 2000 (1 year) Contractor @ From 1990 to 1993 (3 years)
Jason Emery is skilled in: C#, C++, Assembly, C, Game Development, F#, Unity3D, Usability, Agile Methodologies, Team Leadership, Gameplay, User Interface, Video Games, Mobile Games, Manufacturing
Websites:
http://www.mobygames.com/developer/sheet/view/developerId,3114/,
http://en.wikipedia.org/wiki/Tyrian_(computer_game),
http://www.gog.com/en/gamecard/tyrian_2000