Game Designer with 14 years experience in all aspects of design and an emphasis on creative and systems design.
Lead Game Designer @ From November 2013 to Present (2 years 2 months) Senior Game Designer @ Senior Game Designer at Iocaine Studios, focused on systems design for the free-to-play title: Steam Bandits - Outpost. From September 2013 to January 2014 (5 months) Senior Game Designer @ Senior Game Designer focused on systems, UI, unit and story creation. From May 2011 to November 2011 (7 months) Lead Systems Designer @ Served as Lead Systems Designer and Area Designer on Fallout: New Vegas and all subsequent DLC releases. From March 2010 to April 2011 (1 year 2 months) Lead Game Designer @ Lead Game Designer on four titles at SuperVillain Studios including, Order Up! and Neverwinter Nights (unreleased). From October 2006 to January 2009 (2 years 4 months) Lead Writer @ Lead Writer on, Dungeon Siege - Throne of Agony, performing all creative and technical writing duties. From October 2005 to October 2006 (1 year 1 month) Senior Game Designer @ Senior Game Designer on, The Matrix: Path of Neo. From February 2004 to October 2005 (1 year 9 months) Senior Game Designer @ Senior Game Designer on, Command and Conquer: Red Alert 2 (and expansion, Yuri's Revenge), Command and Conquer: Generals (and expansion, Zero Hour). From July 2000 to September 2003 (3 years 3 months) Greater Los Angeles AreaGame Designer @ Game Designer on one of Westwood Studios' last released titles, Nox. From February 1999 to June 2000 (1 year 5 months)
BA, English/Creative Writing @ University of California, Riverside Eric Beaumont is skilled in: Gameplay, Level Design, PS3, Xbox 360, Game Design, System Design, Writing, User Interface Design, Game Development, Game Mechanics, Computer Games, Video Games, Multiplayer, MMO, Console