RAVEN SOFTWARE is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series.
Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.
At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.
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201-500 employees
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Computer Games
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8496 Greenway Blvd, Middleton, Wisconsin 53562, US
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1990
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Animation, Vfx, Software Engineering, Narrative, Lighting, Audio, Art Direction, Creative Design, Qa, Ui/Ux, Concept Art, Motion Capture, Systems Design, Environment Art, Character Modelling, Level Design, Gameplay, Hard Surface Modelling, Engine Tech
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Jadesola Orafidiya is the CEO of Raven Software.
The decision makers in Raven Software are Alberto Noti, Viktors Cugujevs, Morrow, etc. Click to Find Raven Software decision makers emails.
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