Image of Sean Soucy

Sean Soucy

Designer @ Gray Matter Studios

Creative Director at 31st Union

Greater New York City Area

Ranked #405 out of 8,103 for Designer in New York

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Sean Soucy's Email Addresses & Phone Numbers

Sean Soucy's Work Experience

Gray Matter Studios


October 2002 to December 2004

Los Angeles, CA

Sledgehammer Games

Lead Co-op Designer

February 2014 to December 2014

Sledgehammer Games

Technical Design Consultant

October 2012 to April 2013

Foster City, CA

Sean Soucy's Education

The University of Connecticut

1997 to 1999

Sean Soucy's Professional Skills Radar Chart

Based on our findings, Sean Soucy is ...


What's on Sean Soucy's mind?

Based on our findings, Sean Soucy is ...

54% Left Brained
46% Right Brained

Sean Soucy's Estimated Salary Range

About Sean Soucy's Current Company

Gray Matter Studios

Frequently Asked Questions about Sean Soucy

What company does Sean Soucy work for?

Sean Soucy works for Gray Matter Studios

What is Sean Soucy's role at Gray Matter Studios?

Sean Soucy is Designer

What is Sean Soucy's personal email address?

Sean Soucy's personal email address is se****[email protected]

What is Sean Soucy's business email address?

Sean Soucy's business email addresses are not available

What is Sean Soucy's Phone Number?

Sean Soucy's phone (212) ***-*882

What industry does Sean Soucy work in?

Sean Soucy works in the Computer Games industry.

Who are Sean Soucy's colleagues?

Sean Soucy's colleagues are Adam Bender, Nate Park, Christian Paz, Demetrius Leal, Michael Kato, Jon Lew, Gilbert Gonzales, Peter Kinney, Michael Prestia, and Brett Hickok

About Sean Soucy

đź’Ľ Past Experience

Sean Soucy has worked in a wide range of design disciplines throughout his career. He has worked as a Designer at Gray Matter Studios, Lead Co-op Designer at Sledgehammer Games, Technical Design Consultant at Sledgehammer Games, and Lead Level Designer at Sledgehammer Games. During his time at Sledgehammer Games, he was responsible for the design and development of many games, most notably, Painkiller and Call of Duty: Modern Warfare. In his current role at 31st Union,Sean Soucy is responsible for the design and development of thegradedium game, Crowns.

🎓 Education

- B.S. in Business Administration from The University of Connecticut in 2001- M.B.A. from The University of Connecticut in 2003LECTURES I Taught:Business With People: A Managerial Approach, Third EditionCapital Markets: Strategies and Applications, Fourth EditionManagerial Science, Fourth EditionRaising Children and Working Parents, Second EditionCorporate Finance: A Macro Perspective, Eighth EditionFinancial Analysis for Business Leaders, Sixth EditionSelf-Employment: Creating aSuccessful Business, Fourth EditionBanking and Finance: A Comprehensive Approach, Sixth EditionFinancial Accounting, Seventh EditionReal Estate: Strategies for Global Markets, Sixth EditionSettlement and Settlement Options, Sixth EditionBusiness Law: Transformations in the Marketplace, Ninth EditionBusiness Ethics: Theory, Practice, and tomorrow’s future, Fourth EditionCertificate in Special Education, Second EditionEducational Studies: Theory and Practice, Eighth EditionBritish Journal of Educational Psychology, 37(2), (2006): 263-276

đź’ˇ Technical & Interpersonal Skills

Sean Soucy has many years of experience in design, programming, and game development. Specific to his work experience as a Designer at Gray Matter Studios, Sean Soucy worked on Lead Co-op Designer at Sledgehammer Games from February 2014 to December 2014. In his previous role, Sean Soucy was also Lead Level Designer at Sledgehammer Games from June 2010 to August 2012. Sean Soucy holds a BFA from The University of Southern California and has experience working in both creative and technical roles. prior to his work experience at Gray Matter Studios, Sean Soucy worked as Lead Level Designer for Electronic Arts from January 2010 to June 2010. In his previous role at Electronic Arts, Sean Soucy was responsible for the design and development of video games such as Redwood City, California-- home to Sledgehammer Games- where he designed and wrote the software that makes video games.Sean Soucy has 4 years of professional experience in game development, 3 of which were spent at Sledgehammer Games. In his previous role as Lead Level Designer/Lead Designer at Sledgehammer Games,Sean Soucy contributed to developing titles such as Street Fighter IV, Call of Duty: Modern Warfare, and Army of Two. During his time at Sledgehammer Games, Sean Soucy also worked on many game microarchitectures including the original "Sledgehammerock" engine.In addition to his experience as a Designer, Sean Soucy has also worked as a Technical Designer and from October 2012 to April 2013, he worked as a Technical Design Consultant at Sledgehammer Games. In his previous role at Sledgehammer Games, he was responsible for designing levels and multiplayer mission designs for intellectual property titles such as Call of Duty, Battlefield, and Medal of Honor.

Sean Soucy’s Personal Email Address, Business Email, and Phone Number

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In a nutshell

Sean Soucy's Personality Type

Introversion (I), Intuition (N), Feeling (F), Judging (J)

Average Tenure

2 year(s), 1 month(s)

Sean Soucy's Willingness to Change Jobs



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