I've been a layout artist for about three years now, and prior to that I was a previs animator/3D generalist for another three. I've had the pleasure of working at Sony Computer Entertainment, Image Movers Digital, and Lightstorm. Film is where my heart lives but I have a really good time working on games too. One thing
I've been a layout artist for about three years now, and prior to that I was a previs animator/3D generalist for another three. I've had the pleasure of working at Sony Computer Entertainment, Image Movers Digital, and Lightstorm. Film is where my heart lives but I have a really good time working on games too. One thing I've found consistent wherever I go is the amazing people that I get teamed up with. Being surrounded by such talented and dedicated people continues to be a source of inspiration and motivation to be the best I can be every day.
Animator @ From September 2015 to Present (4 months) Previs Animator @ Previs character and camera animation, based on storyboards and director's notes.
Angry Birds: The Movie From July 2014 to August 2015 (1 year 2 months) Animator @ Updated character and camera animation for conversion to new/updated systems. Responsibilities included:
Adjusting existing or creating new cameras to improve shot flow
Body animation clean-up
Facial animation clean-up
Project: WWE 2K15 From May 2014 to June 2014 (2 months) Greater Los Angeles AreaCamera Layout @ Virtual camera operator- creating shots based on the script and director's notes using the virtual camera system, or else assisting with operating the system while a team member is creating shots.
Scene reconstruction- Condensing scene elements to match the finalized edit for the next stage of production
Project: The Order 1886 From February 2014 to April 2014 (3 months) san diego, californiaPrevis Animator @ Previs character and camera animation. Based off storyboards and director's notes.
Project: Night at the Museum: Secret of the Tomb From December 2013 to February 2014 (3 months) Los Angeles, California3D Animator @ Animated visuals for the Pinball Wizard section of The Who: Freemont Experience, Las Vegas. Created some basic modeling, texturing, lighting, and effects as well.
Maya From June 2013 to October 2013 (5 months) Camera Layout @ Camera layout and animation, based on script, storyboards, and director's notes.
Project: Knack From February 2013 to June 2013 (5 months) Animator @ Animator/Layout Artist/Motion Editor for game title:
Call of Duty: Black Ops 2
Completed the following tasks for the loading movies group in the single player campaign:
-Animatics: Interpreted and created shot design and hand key animation from script and
occasional storyboards. Created preliminary cameras, previz lighting and vfx.
-Scene Assembly: Compiled character, set, motion, and audio assets into a complete scene.
-Mocap Shoot: Set up stage props according to scene assembly. Directed actors according to
script and animatics.
-Final Motion Edit: Motion capture cleanup. Cleaned up character interactions with sets,
props, vehicles, and other characters. Corrected facial mocap.
-Final Hand Key Animation: Created final hand key animation for character body and face
when motion capture data was insufficient or missing.
Motion Builder, Maya From January 2012 to September 2012 (9 months) Motion Editor @ Layout Artist/Motion Editor for game titles:
Resistance: Burning Skies
Uncharted: Golden Abyss
Responsibilities included full correction for character interactions with sets, props, and other characters. Animated props and finger poses, corrected awkward poses and eye lines From July 2010 to January 2012 (1 year 7 months) Layout TD @ Layout TD for the project "Yellow Submarine"
Assembled set builds, performance integration, stage lighting, correction for character interactions with sets, props, and other characters From February 2010 to July 2010 (6 months) 3D Generalist @ Generalist for Oliver Stone's documentary series development "A Secret History"
Responsible for creating a globe with a variety of stylized map textures to represent various periods of WWII. Animated assets and cameras. Finalized shots for delivery to client From December 2009 to March 2010 (4 months) Director's Layout TD @ Director's Layout for "Mars Needs Moms"
Assembled set builds, performance integration, stage lighting, basic camera for scene layout, UV mapping and texturing for some layout environment assets From April 2009 to October 2009 (7 months) Render wrangler/Stereoscopic Assistant @ "Avatar"
Responsible for Quality Check for outgoing renders, investigating and fixing problematic files, and monitoring the render queue for errors.
Assisted with setting stereo convergence to left and right eye cameras. From October 2008 to April 2009 (7 months) 3D Generalist @ Pre-vis animator, 3D generalist for various projects:
Mortal Kombat vs DC Universe (Midway Games)
Tanglewood, feature film concept
W, feature film (Lionsgate)
Previs animation, layout, lighting, texturing, compositing From April 2008 to September 2008 (6 months)
Media Arts and Animation @ Art Institute of California- Los Angeles From 2001 to 2006 Megan Goldbeck is skilled in: Motionbuilder, Maya, After Effects, Photoshop, 3D animation, Autodesk MotionBuilder, Animation, Computer Animation, Character Animation, Texturing
Looking for a different
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