Technology is something that has fascinated me since I was young. I believe strongly in being a versatile engineer and I have had the privilege on working on most aspects of game development, from core engine systems, to tools, and deployment during my career.
SDE 2 @ I worked on Consumer Website's Service Frameworks team for about two years. While on that team I maintained and expanded Amazon's core service framework and components.
In 2014, while on the Service Framework's team, I designed a new service oriented traffic shaping system. A team was allocated within Amazon to build it to production and I'm currently leading the development of the system on that team. From November 2012 to Present (3 years 2 months) Founder @ Studio Noir is an LLC that I work on personal projects with friends under. From December 2011 to Present (4 years 1 month) Software Engineer @ While working in the Center for Game Science at the University of Washington, I lead the port of a Unity3D algebra game into flash. In addition to this I built a multiplayer matchmaking system for other ongoing department game projects. From May 2012 to November 2012 (7 months) Founder/Software Engineer @ While at Novel Inc, I was responsible for core engine technology on both of Novel's game projects -- Empire & State, and Retail Rush. From June 2009 to April 2012 (2 years 11 months) Software Engineer Intern @ I built and integrated a character animation system into HER's game engine. It supported soft skinned animations with morph targets for facial animation. The animation system had a pipeline for importing Autodesk FBX content.
I scripted two puzzles for the shipped game, The Haunting of Castle Malloy.
I built the installer for the shipped game, The Phantom of Venice. From June 2008 to January 2009 (8 months) Developer Level 1 @ Was responsible for developing web crawlers and the frameworks which would display scrapped data to an end user. In addition to this, I was responsible for developing methods for automatically registering our user base with affiliated services (who did not necessarily expose an API). Technologies I worked with included PHP, MySql, Html and Amazon Web Services. From January 2008 to September 2008 (9 months) Software Engineer Intern @ Was responsible for quickly learning both new technologies such as Ruby, MYSQL, JavaScript, etc. and existing proprietary technologies that the company had previously developed. I produced a web based game that allowed millions of users to compete with each other in a hot-or-not type of environment. From June 2006 to June 2007 (1 year 1 month)
BSCS in Real Time Interactive Simulation with a minor in Mathematics, Mathematics @ Digipen Institute of Technology From 2004 to 2009 David Yamanoha is skilled in: Unity3D, C#, ActionScript, Flash, C++, OpenGL, DirectX, Maya, Game Programming, Java, MySQL, Python, PHP, Ruby, Ruby on Rails
Websites:
http://www.novelincorporated.com/