I enjoy empowering the user to reach greater potential through software. My passion is driven by:
User Interaction
I’m an HCI guy with an eye for detail. I have an addiction to simple, discoverable, and robust designs.
Creativity
I see an Xcode project as an blank canvas and am always looking for alternate solutions.
Difficult Problems
Problems without an answer, the undrawn part of a map, now thats exciting.
Specialties: iOS and OS X development, computer graphics, user-centered design and human computer interaction.
Chief Designer and Developer @ Developing the future of outdoor recreation technology. Check out our latest app:
"Pack List: Hiking, Backpacking and Mountaineering Knowledge for Everyone"
https://itunes.apple.com/us/app/pack-list-hiking-backpacking/id1040750932 From September 2015 to Present (4 months) Senior Mobile Engineer @ Expand access and accelerate the innovation of quality education worldwide.
Work with design and product to produce quality features our users love.
Lead cross platform (iOS - Android) engineering efforts from inception to ship.
At Coursera, I develop both for iOS and Android. A typical week in short words: Java, Swift, VIPER architecture, structured design, analytics, Restful services and eventing. From August 2014 to Present (1 year 5 months) iOS Software Engineer @ At Apple I worked on the UI Automation team within iOS. My last role had me focusing on driving high-impact future projects targeting internal and external UI Automation adoption, development and process. I held both the engineering lead and project manager roles for these projects and was responsible for the complete product lifecycle from prototyping & planning to development and QA sign off. This engaging, fast paced work required me to hit the ground running in new code bases and forge relationships to meet product deadlines. (apologies for being vague)
For the first year and a half in this role I lead development of heavily multi-threaded internal host-side tools used to automate iOS testing across clusters of devices. As lead, I transformed these tools from side-projects to production by implementing a testing strategy, a release cycle and transparent API development while bringing up reliability, efficiency and user experience. This includes rewriting the codebase for persistence, addressing performance and scaling bottlenecks.
In this role I’ve also previously been responsible for designing, implementing, maintaining, and debugging the internal user interface automation libraries used for testing future and existing iOS products and features. As well as collaborating with iOS engineering teams to ramp up their UI automation testing to ensure quality product. From May 2012 to August 2014 (2 years 4 months) Founder, Software Engineer and Designer @ The Day|Break concept and iOS application was independently designed from idea to implementation by Brice Pollock with continuous user feedback throughout the development process. Day|Break was designed and developed to assist youth in managing their emotional life through a simple, quick and mobile interface. Using the mood and journaling features users can gain insight into your emotional cycles and discover their stressor and rejuvenating activities leading to a healthier and happier life. Day|Break is also well suited to help manage emotional disorders such as depression. From November 2011 to May 2012 (7 months) Software Engineer/Researcher @ Perform research on projects involving simulation, visualization, training, computing, and virtual/mixed reality.
Current researched is focused on development of a Live Virtual Constructive training simulation for the US Army involving interaction of tracked live people, artificial intelligence entities, and human controlled virtual entities through custom weapon hardware, infrared tracking cameras, a military simulation game engine, and a custom built game engine as a visualizer. My duties vary, but typically consist of lead developer on the Veldt mixed reality environment, game engine development, integration of various distributed systems and hardware, development of clustered graphics applications studying perception within virtual reality environments, software installation and presentation of demonstrations to visiting executives and RDECOM. From January 2009 to May 2012 (3 years 5 months) Design and Analysis Intern @ Performed a variety of tasks in analysis, design, and testing. In addition, tasks included developing documents for use with the Presidential Augustine Commission, advancing a document retention program which will retain knowledge worth millions of dollars, and presented on nozzle design to Defense Threat Reduction Agents. From May 2009 to August 2009 (4 months)
Master of Science (M.S.), Human Computer Interaction/Computer Engineering, 3.89/4.0 @ Iowa State University From 2010 to 2012 Bachelor of Science (B.S.), Mechanical Engineering @ Iowa State University From 2007 to 2010 Brice Pollock is skilled in: OS X, User Experience, Objective-C, iOS, Software Engineering, Human Computer Interaction, Environments, Python, JavaScript, Xcode, Mobile Devices, Event Planning, Wordpress, Virtual Reality, Simulations
Websites:
http://bricepollock.com