Our goal is to empower developers to deliver immersive experiences. We believe in the potential of our partners, and we are dedicated to building tools for them that deliver unequaled experiences to players everywhere. For more than 20 years, Havok has enabled leading game developers across all platforms to create experiences that are rich, robust, and realistic. Today, more than half of the best-selling games are using Havok technology and our partners continue to push the limits of gaming, bringing players more immersion, more thrills, and more fun.
Havok products are supported and optimized across all major platforms, including Nintendo Switch, PlayStation®, and Xbox. We provide integrations for Unity and Unreal Engine and are used in countless proprietary game engines.
and... Havok’s products have also been used to drive special effects in movie franchises such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix.
Havok’s consistent commitment to providing high-quality technology has not gone unnoticed. For five years in a row (2008-2012), Havok Physics was the winner of the Front Line Award for Best Middleware and a sixth all-time win for Havok software, which also took the award for Best Game Component in 2003. The Academy of Television, Arts & Sciences awarded Havok an Emmy in 2008 for pioneering physics engines which make games more realistic.
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11-50 employees
View all Havok employees
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Computer Games
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One Microsoft Court, South County Business Park, Leopardstown, Dublin, IE
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2000
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Hitesh Vaan is the CEO of Havok. To contact Hitesh Vaan email at [email protected].
The decision makers in Havok are Andy Payne, Black Toxins, Havok Inc, etc. Click to Find Havok decision makers emails.
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