Overview:Manus was showing off its current working prototype at the E3 games conference earlier this month (as seen in the below video). One technical challenge it’s working on is getting the electronics to play nice with the stretchable fabric it’s using for the glove. van den Brink says it’s hoping to have a dev kit version of the glove ready in the next “two to three months”, which will cost $280. The consumer version won’t be ready until next year, either Q1 or Q2, he says — with the retail price-tag for that pegged at around $200. It’s building at cost initially, aiming to make a margin when/if the market for the product scales.