Image of Zachary Bethel

Zachary Bethel

Software Development Engineer II - Amazon Game Studios @ Amazon

Rendering Programmer at Epic Games

Seattle, Washington, United States

Ranked #252 out of 5,040 for Software Development Engineer II - Amazon Game Studios in Washington

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Zachary Bethel's Email Addresses & Phone Numbers

Zachary Bethel's Work Experience

Amazon

Software Development Engineer II - Amazon Game Studios

January 2015 to Present

Amazon

Software Development Engineer II - Fire Phone

June 2013 to January 2015

Taylor University

Assistant Computer Resource Manager

July 2010 to May 2013

Zachary Bethel's Education

Taylor University

Bachelors Computer Science/Graphics with a Minor in Mathematics

2009 to 2013

Zachary Bethel's Professional Skills Radar Chart

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Competent
Doer
Self-critical

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Based on our findings, Zachary Bethel is ...

52% Left Brained
48% Right Brained

Zachary Bethel's Estimated Salary Range

About Zachary Bethel's Current Company

Amazon

Working on a AAA title for PC.

Frequently Asked Questions about Zachary Bethel

What company does Zachary Bethel work for?

Zachary Bethel works for Amazon


What is Zachary Bethel's role at Amazon?

Zachary Bethel is Software Development Engineer II - Amazon Game Studios


What is Zachary Bethel's personal email address?

Zachary Bethel's personal email address is z****[email protected]


What is Zachary Bethel's business email address?

Zachary Bethel's business email addresses are not available


What is Zachary Bethel's Phone Number?

Zachary Bethel's phone (206) ***-*287


What industry does Zachary Bethel work in?

Zachary Bethel works in the Computer Games industry.


Who are Zachary Bethel's colleagues?

Zachary Bethel's colleagues are Matthew Loesby, Marc Petit, Nate Nanzer, Chris Babcock, Thomas Sarkanen, Randy Gelber, Matthew Clark, Richard Fawcett, Ben Woodhouse, and Antony Carter


About Zachary Bethel

📖 Summary

I'm a Graphics Engineer for Amazon Games Studios. I'm working on a AAA title for PC! We're hiring, ping me.Software Development Engineer II - Amazon Game Studios @ Working on a AAA title for PC. From January 2015 to Present (1 year) Software Development Engineer II - Fire Phone @ - Architected and delivered a fully dynamic shadow system for 3D objects within the UI; the heavily optimized system renders blurred 3D silhouettes into an atlased texture. It relies on the scene graph for invalidation queues. - Spearheaded optimization efforts across all of Dynamic Perspective UI. - Heavily optimized 3D engine scene graph traversal and rendering to meet performance requirements. - Independently prototyped and shipped advanced lighting rig for for all 3D content across the phone. - Co-authored next-generation rendering architecture; focus on performance, cross platform and fast iteration times. - Implemented scene graph and skeletal animation system; hardened Collada importer to support complex scenes. - Independently designed and built node-based shader system and editor. - Prototyped physically based lighting model using ambient specular cubemaps and spherical harmonics. From June 2013 to January 2015 (1 year 8 months) Assistant Computer Resource Manager @ I actively administered 160 Windows/Mac OS X/Linux lab machines, as well as an ESXi cluster of Windows/Linux servers hosting services like email, user disk space with Samba and LDAP for user logins, and multiple databases and web servers. Recently, I am spearheading R&D towards migrating to Samba 4.0 as an operating system agnostic solution to centralized user profiles and data. From July 2010 to May 2013 (2 years 11 months) Software Engineering Intern @ I brainstormed with my team to design and implement a multithreaded scheduling system for managing build jobs. Furthermore, I contributed features to an automated asset compilation system designed to run on the render farm. I also Implemented and debugged various automated tests for Presto, Pixar's in-house animation system. Finally, I coordinated with developers to pinpoint and fix bugs within Presto. From June 2012 to August 2012 (3 months) QE Developer Intern @ I designed and developed a flash panel tool for Photoshop CS5 using a mixture of ActionScript 3.0, the Flex 3 SDK, and Javascript; and collaborated heavily with a small development team locally and remotely to design features and finalize requirements for the tool. From May 2009 to August 2009 (4 months) Digital Imaging Intern @ I worked closely with manager developing a stand-alone application which demonstrated a proof-of-concept image selection feature written in ActionScript 3.0. Integrated the feature into Photoshop Express. Additionally, I fixed over a dozen issues in Photoshop Elements 7. From May 2008 to September 2008 (5 months) Bachelors, Computer Science/Graphics with a Minor in Mathematics @ Taylor University From 2009 to 2013 Zachary Bethel is skilled in: Computer Graphics, C++, HLSL, GLSL, Video Game Development, Guitar, System Administration, ActionScript 3, Linux Server, Windows Server, Linear Algebra, Vector Calculus, ActionScript, Game Development, Perl


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In a nutshell

Zachary Bethel's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

1 year(s), 1 month(s)

Zachary Bethel's Willingness to Change Jobs

Unlikely

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