Accomplished executive with 20+ years of engineering and product experience at leading companies delivering award winning software products. Led the Adobe Flash agenda and created a highly successful, ubiquitous platform for delivering rich, engaging experiences across multiple devices. Founded and led development of the 3D character animation and visual effects platform “Maya” which was awarded an Oscar in 2003 for its technical contribution to the Film industry.
Extensive background in mobile and web technologies, application platforms, interactive media (computer graphics, video, gaming, character animation, visual effects) and designer/developer tools
Demonstrated ability to define product strategy, drive user experience and architectural decisions, and establish best practices to deliver industry-leading products on schedule
Proven track record of building and scaling highly effective teams across multiple geographies. Strong people management skills focused on mentoring and growing leaders, and fostering a culture of creativity, teamwork and operational excellence
Collaborative, inclusive and relationship oriented leadership style
Interested and passionate about mobile/web platforms, multi-screen applications, digital media and user experience design
Vice President, Mobile @ From 2012 to 2014 (2 years) Austin, Texas AreaVice President of Products, Flash Platform @ Ownership of the Flash Platform business with responsibility for engineering and product management for Flash and AIR across personal computers, smart phones, tablets and digital home devices
Delivered optimized versions of Flash and AIR on smart phones, tablets and PCs focused on Rich Internet Applications, Premium Video, Gaming and Digital Publishing use cases. Deployed Flash and AIR on 200M+ mobile devices
Started the Digital Home initiative at Adobe and helped deliver AIR for TV which is deployed on Samsung TVs, BBC/YouView and other TV connected devices
Helped define the Open Screen Project and engaged deeply with chipset manufacturers, OEMs, OS partners and content owners to optimize Flash and AIR on smart phones and tablets
Successfully transformed all product teams to use agile (Scrum) development methodologies
Built and scaled a multi-functional global organization of 400+ people to advance core technologies, optimize platform specific capabilities and invest in solutions From 2008 to 2011 (3 years) Vice President of Engineering, Mobile & Devices @ Responsible for product development and deployment of Adobe’s mobile and devices products, including Flash Lite, Flash Cast, Device Central and Device Intelligence Portal
Helped establish strategic relationships with all major mobile OEMs and deployed Flash on more than a billion handsets globally for use cases such as standalone applications, web browsing and phone UI. This resulted in a $110M+ annual business for Adobe and a thriving multi-billion dollar content ecosystem in Japan for operators & content developers
Built an effective global engineering organization of more than 200 developers with development offices in US, Germany, India, Japan and Korea From 2005 to 2008 (3 years) Senior Vice President of Engineering @ Responsible for all products targeted at Designers and Developers including Macromedia Studio (Dreamweaver, Flash, Fireworks, and Freehand), developer tools (Flex, Flex Builder, Flex Data Services) and Flash Player, which contributed to more than $400M in annual revenue
Led an engineering team of 300+ developers and delivered award winning products that are industry leaders in their category. Dreamweaver was inducted into the Jolt Hall of Fame by Software Development Magazine in June 2004 and Flash won a Technical Emmy in Nov 2006
Achieved ubiquitous distribution of Flash Player on more than 98% of personal computers
Established a development office in Bangalore, India, with more than 100 developers in the first year of operation From 2001 to 2005 (4 years) San Francisco Bay AreaVice President of Engineering @ Responsible for the development and deployment of Macromedia Director and Shockwave Player
Added 3D support to Director and Shockwave, including hardware assisted rendering and dynamics, for delivering immersive applications across personal computers From 2000 to 2001 (1 year) Director of Research and Development @ Responsible for the research and development of next generation technologies and products for the Film, Video & Games markets at Alias|Wavefront, a division of Silicon Graphics Inc.
Founded and led the product vision, architecture and implementation of the Oscar winning 3D product “Maya”, which is used in almost every film and video game today including well known movies such as Stuart Little, Shrek, Terminator 3, Jurassic Park 3 and recently Avatar
Displaced entrenched competitors as well as Alias|Wavefront’s own offerings to become the character animation and visual effects standard at leading entertainment companies in the world
Built and scaled a geographically dispersed team of 120+ engineers and product designers across development locations in Toronto, Santa Barbara, Seattle and Paris From 1993 to 2000 (7 years) Toronto, CanadaSoftware Architect, PC Products @ Responsible for the architecture and implementation of Alias Sketch, an innovative and easy to use 3D modeling and rendering product for Graphic Design and Illustration From 1990 to 1993 (3 years) Toronto, Canada
MS, Computer Science (Multi-processor operating systems) @ University of New Brunswick, CanadaM Eng, Mechanical Engineering (Computational Fluid Dynamics) @ University of New Brunswick, Canada Venu Venugopal is skilled in: SaaS, Agile Methodologies, Enterprise Software, Mobile Applications, Product Management, Mobile Devices, Cloud Computing, Scrum, Software Development, Software Engineering, User Experience, Distributed Systems, Scalability, Go-to-market Strategy, Web Applications, Agile Project Management, Competitive Analysis, Management, Software Design, Strategic Partnerships, User Interface