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Trevoli Ponds-White

Technical Program Manager

Technical Program Manager at Amazon

Greater Seattle Area

Section title

Trevoli Ponds-White's Email Addresses & Phone Numbers

Trevoli Ponds-White's Work Experience

Amazon Web Services

Technical Program Manager

June 2013 to Present

Glu Mobile

Technical Manager | Shared Technology & Tools Lead

August 2011 to May 2013

Griptonite Games

Technical Manager

November 2009 to August 2011

Trevoli Ponds-White's Education

Henry Cogswell College

Bachelor of Science (B.S.) Computer Science

2003 to 2006

Edmonds Community College

C/C++ Java Video Game Development

1999 to 2003

Trevoli Ponds-White's Professional Skills Radar Chart

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Trevoli Ponds-White's Estimated Salary Range

About Trevoli Ponds-White's Current Company

Amazon Web Services

I’m currently in the video games division of Amazon Web Services, which is home to both service teams and game studios. One of the things I enjoy most about this job is getting to interface with all of the teams both in and out of my division. Being a TPM my focus is on doing whatever needs...

Frequently Asked Questions about Trevoli Ponds-White

What company does Trevoli Ponds-White work for?

Trevoli Ponds-White works for Amazon Web Services

What is Trevoli Ponds-White's role at Amazon Web Services?

Trevoli Ponds-White is Technical Program Manager

What is Trevoli Ponds-White's personal email address?

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What is Trevoli Ponds-White's Phone Number?

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What industry does Trevoli Ponds-White work in?

Trevoli Ponds-White works in the Computer Games industry.

Who are Trevoli Ponds-White's colleagues?

Trevoli Ponds-White's colleagues are Eric Templin, Vlad Vlasceanu, Jon Case-Minners, Ranjith Ramesh, Jon Larson, Junlin Yi, Oleg Mikhaylov, Zexi Chen, Matt Visconti, and Azbayar Demberel

About Trevoli Ponds-White

📖 Summary

I'm a Technical Program Manager in Amazon Web Services in the video game services division. The best way to describe my job is: Software Engineer + Project Manager = TPM.Technical Program Manager @ I’m currently in the video games division of Amazon Web Services, which is home to both service teams and game studios. One of the things I enjoy most about this job is getting to interface with all of the teams both in and out of my division. Being a TPM my focus is on doing whatever needs to be done to help teams deliver to customers. Important aspects of my job include: Identifying and resolving bottlenecks and risks, especially those that cross team boundaries Managing multiple parallel project schedules, and ensure that status is communicated Defining processes that make the team more effective Communicating high level strategy and technical details across disciplines and locations Driving product definition by working with product owners and stakeholders to determine goals, priority, scope, and timelines Turning ambiguity into clarity by tracking down the people or information needed to help teams make informed decisions From June 2013 to Present (2 years 7 months) Technical Manager | Shared Technology & Tools Lead @ Across the 8 years I spent at Griptonite / Glu I held various engineering positions with increasing levels of management responsibility. In my last role I was the lead of a shared technology and tools team. I interfaced with the other studios around the world, helping to coordinate shared technology development globally. Additionally, I was one of the studio's technical managers. In this role, I mentored other software engineers that reported to me and helped drive the direction of the studio's technical processes. One of the things I enjoyed most about managing engineers is working with newer engineers and helping them find tasks that they not only enjoyed, but also challenged and grew their skill sets. The main platform I developed for was the Nintendo DS. I also developed games for the Nintendo 3DS, iPhone and iPad. I indirectly developed Nintendo Wii features, including two projects that supported Wii Connect, as well as two other projects that were developed in a multiplatform engine that included Wii support and necessitated a knowledgeable balance between the various hardware platforms. I worked on a total of fifteen game projects, ten as the engineering lead. I'm not sure I could really pick a favorite game project; I've been lucky to be on a number of projects that had both good teams and fun challenges over the years. Engineering Lead / Technical Manager responsibilities included: Mentoring Reviewing Code Hiring Decisions & Interviewing Performance Reviews Continuing Education Events Scheduling Technical Design Documents I have been the primary Engineer responsible for: UI & UI systems - Menu Flow, Inventory, Upgrades, Credits, etc Save Local Multiplayer - Connection & Lobby Menus, Async and Co-op Character & Object Systems Architecture - Resource Management, Input, State Machine, Scripting, etc Enemy AI & Pathing 2D & 3D Collision 3D Dynamic Camera Environment Loading Systems 3rd Party Library Integration Visual Effects Music & Sound Effects From August 2011 to May 2013 (1 year 10 months) Technical Manager @ From November 2009 to August 2011 (1 year 10 months) Lead Software Engineer @ From October 2007 to December 2009 (2 years 3 months) Software Engineer @ From September 2005 to October 2007 (2 years 2 months) Intern Software Engineer @ From May 2005 to August 2005 (4 months) Bachelor of Science (B.S.), Computer Science @ Henry Cogswell College From 2003 to 2006 C/C++, Java, Video Game Development @ Edmonds Community College From 1999 to 2003 Trevoli Ponds-White is skilled in: Team Management, Team Leadership, Perforce, Game Development, Game Design, Video Games, Mobile Games, Gameplay, Nintendo DS, Unity3D, Software Project Management, Technical Staff Management, User Interface, Usability, iOS development

Trevoli Ponds-White’s Personal Email Address, Business Email, and Phone Number

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In a nutshell

Trevoli Ponds-White's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

1 year(s), 10 month(s)

Trevoli Ponds-White's Willingness to Change Jobs



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