I learned about the web when I hacked an ad referral platform at age 12 and made my first paycheck; $200 bucks. That was 1999 and there was much to learn about what technology could be. My real passion as I would learn was not for tech specifically but creating anything new and cool. This lead me
I learned about the web when I hacked an ad referral platform at age 12 and made my first paycheck; $200 bucks. That was 1999 and there was much to learn about what technology could be. My real passion as I would learn was not for tech specifically but creating anything new and cool. This lead me to The Art Institute of Los Angeles after high school where I was free to explore a wide range of mediums with heavy emphasis on user experience and interaction. Coding was sprinkled in a couple classes and I was immediately captivated by what I could create with Flash and ActionScript. Seemingly any idea could be brought to life on screen for users to interact with and experience. I was hooked.
I bought a copy of “Essential ActionScript 3.0” by Colin Moock and read it front to back. Just before graduating from The Art Institute, I had secured my first job offer as a Flash Developer with StreetFire in Marina Del Rey. Flash and ActionScript lead me into the game industry and drove my career for a few years. I wrote a ton of code and created some really cool interactive experiences.
By 2012, I realized that Flash wouldn’t be around forever and my new venture would be mobile. With little to zero experience in mobile technologies, I was desperate to join a company where I could utilize some on the job training. I found a job posting for Burstly and called them to solicit an interview. Immediately, I was fascinated by the then dozen-man team at Burstly. After a few weeks of persisting for a job I wasn’t quite qualified for, I was given an opportunity. My time at Burstly proved to be invaluable, as I excelled in new web and mobile technologies and eventually earned a management position.
As of 2014, Burstly was acquired by Apple; where I now continue to pursue excellence in my craft and create ever more enthralling experiences for the world to enjoy. My story shows that I am creative, independent and willing to do whatever is necessary to reach my goals.
Software Engineer @ I’m currently building web features for TestFlight and working to bring TestFlight beta testing to all of the best platforms in the world.
* Create and deploy web features for TestFlight.
* Utilize, integrate and build on a wide range of technology, including but not limited to Java, Cassandra, Kafka, Redis and Hadoop. From March 2014 to Present (1 year 10 months) Software Engineer @ I started in user onboarding where I worked directly with developers to help them integrate our iOS and Android SDKs. Ultimately, I was a full-fledged engineer, building web and mobile applications.
* Create and deploy web features for TestFlight using Python, Django and MySQL.
* Create and deploy TestFlight Android SDK.
* Manage team of onboarding engineers to support developer relations and SDK integrations.
* Build iOS and Android applications to support user onboarding and administrative tasks. From February 2012 to March 2014 (2 years 2 months) Senior Flash Engineer @ From September 2011 to October 2011 (2 months) Designer / Engineer @ I designed and developed real-time multiplayer Flash games. My proudest contribution was redesigning the user onboarding experience which resulted in a 30% increase of user activation rate.
* Multiplayer games with Flash ActionScript via socket server.
* Dynamic content via REST.
* Procedural graphics and animation.
* Isometric rendering.
* 2D & 3D physics.
* Real-time chat with administrative word white-listing and black listing. From October 2008 to September 2011 (3 years) Flash Developer @ I created the video player that drove an entire online community of video content.
* Build and deploy primary Flash player for all streaming video content.
* User Interface design, procedural generation and animation.
* Dynamic content via XML and Flash streaming video technology. From 2008 to 2008 (less than a year) MySpace Community Intern @ Contribute ideas with producers and designers who manage, conceptualize and develop multi-million dollar custom campaigns and communities for MySpace. From June 2007 to September 2007 (4 months)
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