Sr. Software Engineer, Technology Investigation @ Apple
Graphics Software Engineer @ Apple
Software Engineer Intern @ Apple
Education:
About:
Timothy Oriol is a Graphics Software Engineer at Apple in Cupertino, CA. His main areas of interest include graphics, games, parallel computing, and mobile software development.
During his free time, Tim enjoys photography, traveling, hiking, camping, and working on various programming projects.
Specialties: Graphics Programming, Game Development, C/C++, Parallel Computing, iOS Software Development
Graphics Software Engineer @ •
Timothy Oriol is a Graphics Software Engineer at Apple in Cupertino, CA. His main areas of interest include graphics, games, parallel computing, and mobile software development.
During his free time, Tim enjoys photography, traveling, hiking, camping, and working on various programming projects.
Specialties: Graphics Programming, Game Development, C/C++, Parallel Computing, iOS Software Development
Graphics Software Engineer @ • Principal architect and engineer for Sprite Kit - Apple's 2D graphics & animation framework for games (shipped in iOS 7).
• Delivered the “Introduction to Sprite Kit” talk and staffed the Sprite Kit and Game Controller labs at WWDC 2013.
• Delivered the “Optimizing 2D Graphics and Animation” talk and staffed the Core Animation and Game Design labs at WWDC 2012.
• Diagnosed and fixed various graphics and compositing issues in the Core Animation and Core Graphics frameworks for both iOS and OS X.
• Refined the graphic overlays and added retina display support for the “Pixie” and “QuartzDebug” developer tools. From December 2010 to Present (5 years 1 month) Cupertino, CASoftware Engineer Intern @ Implement fixes for performance and data corruption bugs in the iOS Core Graphics framework.
Developed graphics demos showcasing new features in the Core Animation framework which been published as sample code on Apple’s website.
Answered developer questions at the Core Animation lab session at WWDC. From March 2009 to December 2010 (1 year 10 months) iPhone Developer @ Developed and released the games “Orbs” and “Ice Mice” on the iOS App Store. From June 2008 to March 2009 (10 months) Software Engineer Intern @ Implemented and presented a custom automation solution that connects to Cisco IOS routers and records crucial test data and generates HTML and XML reports of differences in the router's state over a period of time.
Set up complex test networks including over 10 routers and configured OSPF, BGP, MPLS, and L3VPN protocols to run on them. From June 2008 to August 2008 (3 months) Freelance Consultant @ Set up and managed a network of 18 computers for the Notre Dame Healthcare Company in Worcester, Massachusetts.
Designed and maintained web sites with active content including a product search engine, a shopping cart, and checkout system. From March 2004 to May 2006 (2 years 3 months)
BS, Computer Science @ Rochester Institute of Technology From 2006 to 2010 Tim Oriol is skilled in: iOS development, Objective-C, Graphics, OpenGL ES, API Design, C++, Game Design, iPhone, GLSL, Computer Science, Mac OS X, Unix, Game Development, Parallel Computing, OS X, Mobile Applications
Websites:
http://www.TimOriol.com
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