I'm a dedicated game developer and always strive to enhance my skills. My specialty is level design, with programming being a close second. I have several years of experience working in C#, and I am familiar with other languages such as C++ and Java. I have worked with MonoGame and Microsoft's XNA framework for over 2 years with additional experience in Unity.
My favorite games include Nintendo's Mario and Zelda franchises and Bungie's Halo franchise, but I don't prefer older or more recent games; I'll play whatever seems interesting regardless of how good the graphics are. I actively seek out fun games I have yet to play.
I am currently working on games in the mobile space.
Front-end Game Developer @ Developing mobile games using Unity. From January 2015 to Present (1 year) Lead Tester, Programmer, Level Designer @ • Designed puzzles in Unity3D's scene editor with the Pro Builder extension
• Conducted weekly playtesting sessions, collected feedback from playtesters, and fixed gameplay bugs
• Programmed new types of cubes and level objects into the game From September 2013 to Present (2 years 4 months) Lead Designer, Lead Programmer @ • Developed the game engine from scratch in C#, using Microsoft Visual Studio and libraries from Microsoft’s XNA game engine
• Conceived of gameplay concepts and implemented gameplay elements such as a custom physics engine, menu system, artificial intelligence system, and level editor From August 2012 to Present (3 years 5 months) CMPS 101: Algorithms and Abstract Data Types Grader @ Graded written homework assignments and programs the students submitted. The assignments primarily dealt with runtimes of algorithms and data types such as binary trees, heaps, stacks, and linked lists. From April 2013 to June 2013 (3 months) CMPS 20: Game Design Experience Grader/Tutor @ Graded midterms and assignments. Helped students with their game projects and ran supplementary lab sections to introduce students to game concepts like tile maps and menu screens. From January 2013 to March 2013 (3 months) Co-Lead Designer, Level Designer @ • Created maps and game elements such as items, weapons, and special moves with a built-in level editor
• Balanced gameplay and hosted live events for players using in-game tools
• Created sprites for playable characters, NPCs, and scenery
• Assisted players with installation and technical issues
• Promoted the game to attract new players From June 2009 to May 2012 (3 years) Assistant Artist, Assistant Programmer @ • Created art for the player character, enemies, and heads-up display with Microsoft Paint and Adobe Photoshop
• Assisted team members with debugging programming errors using Microsoft Visual Studio From January 2012 to March 2012 (3 months) Assistant Level Designer, Assistant Artist @ • Designed game and tutorial levels using Gamemaker, and created art for game scenery such as rocks and trees with Microsoft Paint and Adobe Photoshop
• Released on YoYo Games’ Sandbox website on June 2011 From April 2011 to June 2011 (3 months)
Bachelor of Science, Computer Science: Game Design @ University of California, Santa Cruz From 2010 to 2014 Thomas Deeb is skilled in: Game Design, Level Design, C#, Video Games, Game Programming, Java, C++, Unity3D, Windows, XNA, Unix, Microsoft Word, Windows Phone, Microsoft PowerPoint, Visual Studio