With a portfolio of over 60 commercial projects including applications, games and websites since 1990 across a multitude of development platforms.
I am an enthusiastic and professional software engineer, who enjoys being part of, a successful and productive team.
A good communicator with excellent analytical and lateral thinking skills, quick to grasp new ideas and concepts, and am able to develop innovative and creative solutions whatever the problem with a ‘can do’ attitude towards all challenges.
Able to work well on own initiative and can demonstrate the high levels of motivation required to meet the tightest of deadlines. Even under significant pressure, I possess a strong ability to perform effectively.
Specialties: Mobile, Desktop, Apps, Utilities, Gaming, Apple iOS (iPhone, iPod and iPad/iPad Mini), Microsoft Windows, Objective C, C/C++, Swift, MFC, Win32, DirectX, OpenGL, Assembly Language, Low-Level optimisation, Memory Management, Security, Good Dynamics, cocos2d, cocos3d, Augmented Reality, Networking, TCP/IP, Relational databases, Analytics, Agile, PHP, HTML, CSS, JSON. Using the latest development environments including Xcode, Microsoft Visual Studio, Jenkins, Subversion and Git.
Head of iOS Development and Chief Architect @ Contracted to work on iOS applications including BoardPad (iPad), BoardPad for Good (iPad), BankPad (iPad) and ConfPad (iPad) from ICSA Software International, the software company of the Institute of Chartered Secretaries and Administrators, and the world's leading provider of global entity management, corporate governance and company secretarial compliance software. From February 2012 to Present (3 years 11 months) London, United KingdomManaging Director @ T Mancey Ltd are based in Devon and London, United Kingdom specialising in contract software development. For further information please telephone 07454 469694 or email terry@tmancey.ltd.uk
We have worked on high profile projects including The Times Newspaper (iPad), The Sunday Times Newspaper (iPad), The Sun Newspaper (iPhone/iPad), Dove Body Language Messenger (iPhone), Unilever Investor Centre (iPhone/iPad), Trans World Sport iQuiz (iPhone/iPad), BoardPad (iPad), BoardPad for Good (iPad), BankPad (iPad) and ConfPad (iPad). From April 2010 to Present (5 years 9 months) London, United KingdomManaging Director @ www.My-Software.co.uk a world leader in the development and retail of gift making software on the Microsoft Windows platform. From 1999 to Present (16 years) Senior Software Engineer @ Contracted to work on an iOS game (under a Non Disclosure Agreement). From November 2012 to February 2013 (4 months) London, United KingdomContract Technical Lead/Senior Software Engineer @ Contracted to work on Trans World Sport iQuiz (iPhone/iPad) from Trans World Sport, the world's longest established sports magazine show. From January 2012 to February 2012 (2 months) Contract Software Engineer @ Contracted to develop Blueprint BoardPad (iPad) from ICSA Software International, the software company of the Institute of Chartered Secretaries and Administrators, and the world's leading provider of global entity management, corporate governance and company secretarial compliance software. From November 2011 to February 2012 (4 months) London, United KingdomContract Senior Software Engineer @ Contracted to work as part of the Core Team on iOS applications for the Unilever brand including Dove Body Language Messenger (iPhone) and Unilever Investor Centre (iPhone/iPad). From July 2011 to November 2011 (5 months) Contract Software Developer @ Contracted to work as part of the Core Team on iOS applications including The Times (iPad), The Sunday Times (iPad) and The Sun (iPhone/iPad) newspapers that achieved Top Free, Top Paid, Top Grossing, Staff Favourite, iPad App of the Week and inclusion in the Apple iPad television commercials. Along with the game Speedy Scoop (iPhone) to raise money for "The Best Scoop in Town" charity event. From March 2010 to July 2011 (1 year 5 months) London, United KingdomContract Software Developer @ Contracted to develop GloSnake (iPhone) for PlayMesh.com, world leaders in Social Networking games. From March 2010 to March 2010 (1 month) Software Developer @ Lead programmer for the development of a low-level graphics engine for the game Abomination: The Nemesis Project, which was released by Eidos Interactive on PC-CDROM. From 1997 to 1998 (1 year) Contract Software Developer @ Contracted to develop a low-level game engine for Spud 2 – The Quivering and AYSO Soccer ’98, which were released by GameTek on PC-CDROM; and Super League Pro Rugby the first game to feature two commentators relating all the action to the player which was released by Alternative Software on the Commodore Amiga. From 1996 to 1997 (1 year) Contract Software Developer @ Contracted as lead programmer to convert from the Sega Megadrive to PC-CDROM the game Judge Dredd, based upon the ever-popular DC Comic and the hit movie starring Sylvester Stallone which was released by Acclaim Entertainment. From 1994 to 1995 (1 year) Contract Software Developer @ Contracted as lead programmer to develop Cardmania for the IBM PC based upon Pokio and Quintoon, two very popular arcade cabinet video games. From 1994 to 1994 (less than a year) Contract Software Developer @ Contracted as lead programmer to develop game adaptations of the popular BBC children’s show Noddy, including Noddy’s Playtime for the Atari ST and IBM PC; and it’s follow up Noddy’s Big Adventure for the IBM PC. From 1993 to 1994 (1 year) Contract Software Developer @ Contracted as lead programmer to develop the game Snapperazzi for The Sun newspaper, which was released by Alternative Software for the Commodore Amiga. From 1993 to 1993 (less than a year) Contract Software Developer @ Contracted to develop Fun School 3 and Fun School 4 educational range of software for the Atari ST, Commodore Amiga and IBM PC. Globally selling over two million units. From 1992 to 1993 (1 year) Contract Software Developer @ Contracted as lead programmer to develop the hugely successful game Steg the Slug which was voted one of Codemasters' finest games; and the equally successful Oliver Twin’s classic Dizzy Panic for the Atari ST and Commodore Amiga. From 1991 to 1992 (1 year) Contract Software Developer @ Contracted as lead programmer to develop Mix and Match, Count and Add, Henrietta's Book of Spells and Spellbound educational range of software for the Atari ST and Commodore Amiga. From 1990 to 1991 (1 year)
Terry Mancey is skilled in: Objective-C, iPhone, Software Development, iOS, Subversion, Mobile Applications, Xcode, Git, JSON, Scrum, CSS, PHP, OpenGL, Web Services, Visual Studio