Started in the games industry in 1994 when I founded Torc Interactive. A few years later I moved into the corporate banking sector where I spent 14 years working on large infrastructure and virtualisation projects.
I'm currently working on an exciting cloud gaming project. Having worked as a developer, infrastructure consultant and entrepreneur, I recognise the challenges around finding a sustainable business model and scalable infrastructure to support cloud gaming.
I have recently become a Stem Ambassador and run a code club for YR6 students
Technical: CTO, Drupal, HTML5/JS, WinJS, Azure, AWS, jQuery
Specialties: Business Development, Cloud Gaming, Project Management, Technical Architect, Solution Architect, Video Games, .NET, Health and Fitness
CTO @ From May 2015 to Present (8 months) London, United KingdomCEO @ From March 2013 to Present (2 years 10 months) London, United KingdomDirector @ From 2000 to Present (15 years) Project Management / Business Development @ Digital Active Media provides SAAS to the health and fitness industry. From 2010 to December 2011 (1 year) Infrastructure Consultant @ I provided consultancy to Fidelity Investments International as a Technical Architect and Project Manager responsible for the design and implementation of several infrastructure products centred around device management and security focussing on centralisation and web enabling of other systems management functions. From May 2004 to March 2010 (5 years 11 months) Technical Consultant @ Digital Avenues provide offshore internet software development services covering MS technologies, Open Source, Graphic Design and Search Marketing From October 2007 to September 2008 (1 year) Consultant @ Consultant I was responsible for overseeing the migration of numerous mission critical database systems to Y2K compliant platforms. From March 1998 to August 2000 (2 years 6 months) Consultant @ Architect and Developer of an automated Desktop Build,
Application Packaging. From January 1995 to March 1999 (4 years 3 months) Director @ Director – Design and Development of Nitro Racers (Published by 3DO) an overhead racing game influenced by the arcade classic Super Sprint. From January 1995 to January 1997 (2 years 1 month)
Beacon Steve Cottam is skilled in: Business Development, Drupal, Cloud Computing, Software Development, Systems Architecture, Early-stage Startups, System Architecture, Virtualization, MySQL, Entrepreneurship, SaaS, Agile Methodologies, Project Management, Mobile Applications, Start-ups
Websites:
http://www.digitalactivemedia.com