Software Architect and Engineer - C++, Visualization, Distributed Systems
Zürich, Canton of Zürich, Switzerland
Blue Brain Project, EPFL
Visualization Team Lead
May 2011 to Present
Eyescale Software GmbH
CEO and Visualization Software Engineer
July 2007 to Present
University of Zürich
Researcher
March 2005 to December 2007
Tungsten Graphics
Senior Software Engineer, 3D Graphics
January 2007 to June 2007
Esmertec
Senior Software Engineer
January 2004 to September 2005
Silicon Graphics
Senior Software Engineer
August 2000 to December 2003
Cable & Wireless
Freelancer
April 2000 to July 2000
Intec GmbH
Software Engineer
October 1998 to March 2000
Deutsches Zentrum für Luft- und Raumfahrt (German Aerospace Center)
Intern
September 1995 to September 1998
Software architecture and development for large-scale scientific visualizations of brain simulations. Working towards large-scale visualization for Exascale simulations; interactive integration of simulation, analysis and visualization as well as flexible frameworks for data sharing and dynamic allocation of heterogenous resources. Software architecture and development for large-scale scientific visualizations of brain simulations. Working towards large-scale visualization for Exascale simulations; interactive integration of simulation, analysis and visualization as well as flexible frameworks for data sharing and dynamic allocation of heterogenous resources.
What company does Stefan Eilemann work for?
Stefan Eilemann works for Blue Brain Project, EPFL
What is Stefan Eilemann's role at Blue Brain Project, EPFL?
Stefan Eilemann is Visualization Team Lead
What industry does Stefan Eilemann work in?
Stefan Eilemann works in the Computer Software industry.
📖 Summary
Industrial specialist providing consulting services for the development, porting and tuning of high-end visualization software. Focusing on interactive, scalable visualization software for graphics clusters and multi-GPU workstations. Initiated and driving the Equalizer project since 2005. Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. Key technical expertise in OpenGL and parallel programming, OpenSceneGraph, GPU technologies and distributed systems. Senior C++ programmer, intermediate Java knowledge (J2ME, J2SE), Perl, Boost, STL, broad Unix and Windows experience. Native German speaker, fluent in English, good French knowledge. You can reach me via email and Google Talk at [email protected], on AIM as stefaneilemann and on Skype as eilemann.Visualization Team Lead @ Software architecture and development for large-scale scientific visualizations of brain simulations. Working towards large-scale visualization for Exascale simulations; interactive integration of simulation, analysis and visualization as well as flexible frameworks for data sharing and dynamic allocation of heterogenous resources. From May 2011 to Present (4 years 8 months) CEO and Visualization Software Engineer @ Working on the parallelization of customer applications to scale the display size and performance for 3D rendering. Design and development of scalable, parallel graphics applications, 3D graphics software and hardware consulting. From July 2007 to Present (8 years 6 months) Researcher @ In the Visualization and Multimedia Lab I developed Equalizer, a framework for distributed, scalable graphics software. Research included new algorithms for the parallelization, management and load-balancing of applications on multi-user graphics clusters and high resolution display walls. From March 2005 to December 2007 (2 years 10 months) Senior Software Engineer, 3D Graphics @ Software consultant for visualization cluster software. Ported Equalizer to Windows XP, ported Chromium to Mac OS X and demonstrated various unmodified OpenGL applications on a large-scale display wall at WWDC07. From January 2007 to June 2007 (6 months) Senior Software Engineer @ Working in esmertec’s R&D group, I am developed Java software to enable user interface costumisation on mobile devices. I also developed an interactive 3D mobile phone simulator used for presentation, development and testing. From January 2004 to September 2005 (1 year 9 months) Senior Software Engineer @ As part of SGI’s engineering organisation, I was leading the software development for OpenGL Multipipe SDK (MPK). MPK is a framework to develop high-performance, scalable visualisation software. In addition, I was one of the engineers developing DataSync, a distributed shared memory API for clusters. Based on DataSync I created a distributed version of MPK for Linux graphics clusters. From August 2000 to December 2003 (3 years 5 months) Freelancer @ I wrote a network configuration management solution for the internet backbone of Cable & Wireless, using Linux, Apache, MySQL and Perl. From April 2000 to July 2000 (4 months) Software Engineer @ Intec is developing SIMPACK, a high-end, multi-body simulation software for the analysis of mechanical systems. As part of the software development team I was responsible for maintaining the existing 2D and 3D graphics subsystem based on PHIGS, as well rewriting it to use TGS Open Inventor and TGS Master Suite. From October 1998 to March 2000 (1 year 6 months) Intern @ Regular internship during Bachelor studies, worked on the 2D and 3D visualization interfaces of a simulation program, written using PHIGS, C++ and Fortran. From September 1995 to September 1998 (3 years 1 month) Master's degree @ Ecole polytechnique fédérale de Lausanne From 2012 to 2015 Dipl.-Ing. (eq BS) @ Berufsakademie Heidenheim From 1995 to 1998 Stefan Eilemann is skilled in: C++, OpenGL, Software Architecture, Distributed Systems, Visualization, Parallel Programming, GPU, Scalability, Software Engineering, Software Design, 3D visualization, Architecture, Algorithms, Software Development, High Performance Computing
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
2 year(s), 11 month(s)
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