Lead Developer, Co-founder @ Fearless Little Toaster
Education:
Bachelor's degree, Computer Science and Engineering @
University of California, Davis
About:
Software Engineer @ Desktop and mobile client engineer (Unity3D, Android, etc). From 2014 to Present (1 year) Lead Developer, Co-founder @ -Developed a real-time strategy game, "Galaxy Dominion," for the iOS market.
-Authored a suite of Unity-based C# scripts that orchestrate game events, control AI behaviors, generate visual effects, et cetera.
-Interacted with artists, audio engineers, and
Software Engineer @ Desktop and mobile client engineer (Unity3D, Android, etc). From 2014 to Present (1 year) Lead Developer, Co-founder @ -Developed a real-time strategy game, "Galaxy Dominion," for the iOS market.
-Authored a suite of Unity-based C# scripts that orchestrate game events, control AI behaviors, generate visual effects, et cetera.
-Interacted with artists, audio engineers, and a level designer to develop a product over the course of three years. From October 2011 to Present (4 years 3 months) Graduate Student Researcher @ -Detected features in point cloud data by employing computer vision algorithms.
-Simplified noisy image data by using scale space-derived topological information.
-Extracted and visualized turbulence in simulated wind farms by developing a vortex detection-based visualization pipeline, which led to a correlation between the pipeline's results and the domain scientist's findings.
-Collaborated with earth scientists in ecology, geography and geology. Participated in multi-disciplinary KeckCAVES group.
-Published six papers using C++, OpenGL, QT and VRUI; served as teaching assistant for two classes; participated in four conferences and a workshop. From June 2007 to September 2013 (6 years 4 months) Graduate Student Researcher (Summer months only) @ -Participated in a big-data workflow project by developing statistical methods that analyze the fidelity of compressed data sets using ParaView-based Python scripts.
-Collaborated with scientists from the Computational Earth Sciences group to investigate the existence of turbulent air flow in simulated, time-varying wind-farm data sets.
-Participated in weekly meetings with the Visualization team at LANL.
-Contributed changes to ParaView's WindBladeReader module; created custom C++ ParaView classes. From June 2009 to September 2012 (3 years 4 months) Software Engineering Intern @ -Developed an Eclipse RCP application, "Hydra, " that provided a GUI front-end for company's database using Eclipse Europa, Java, Java Swing and Java SWT.
-Learned software engineering practices vital to creating modular, self-documenting software that is maintainable.
-Participated in creating builds to meet new requirements; participated in code reviews with team members before submitting changes to the project's CVS repository.
-Co-author of a high-level design document that described the components of Hydra. From June 2008 to September 2008 (4 months)
Doctor of Philosophy (PhD), Computer Science @ University of California, Davis From 2007 to 2013 Bachelor's degree, Computer Science and Engineering @ University of California, Davis From 2002 to 2006 Sohail Shafii is skilled in: C++, OpenGL, Research, Scientific Visualization, Computer Vision, Unity3D, Objective-C, Python, Algorithms, LaTeX, Computer Science, Programming, C#, Virtual Reality, Game Development
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