Product Manager at Scopely
Greater Los Angeles Area
Product Manager @ Scopely Senior LiveOps Manager @ Scopely From October 2018 to July 2019 (10 months) Culver CityAssistant Producer @ Firefly Games Inc. - Managed and maintained the sprints in JIRA with the Agile methodology to ensure tasks and issues were resolved on time and successfully launched Rising Heroes, Rush of Heroes, Dungeon Crash, and Epic...
Product Manager @ Scopely Senior LiveOps Manager @ Scopely From October 2018 to July 2019 (10 months) Culver CityAssistant Producer @ Firefly Games Inc. - Managed and maintained the sprints in JIRA with the Agile methodology to ensure tasks and issues were resolved on time and successfully launched Rising Heroes, Rush of Heroes, Dungeon Crash, and Epic Knights- Coordinated with internal cross-functional teams in delivering accurate specs, assets and feedback- Communicated with third-party developers in different time zones to ensure required features, SDK and modifications were implemented correctly- Assisted Director of Live Operations to design holiday events for Rush of Heroes and increased revenue by 100%- Established the internal BI solution with Tableau and AWS Redshift by collaborating with data engineers - Localized four titles and supported the QA process- Managed and maintained all products and store pages on Apple and Google stores From April 2015 to April 2016 (1 year 1 month) Greater Los Angeles AreaProduct Manager @ Firefly Games Inc. - Led the cross-functional team of 20 and successfully launched global featured games such as DreamWorks Universe of Legends, Battle Hatchers, and Tourivia- Owned and planned roadmaps strategically to double the product lifecycle and meet product milestones- Created and maintained over 50 company dashboards in Tableau to monitor and analyze KPIs, in-game economy, user engagement, user acquisition performance and other metrics- Designed new IAPs that generated over 50% of the first purchase revenue and planned weekly live-op events- Wrote specs to improve FTUE and increased early retention by 15% based on real-time data analysis- Supervised a product team of four by assigning tasks based on specialties and training them towards their career goals- Worked closely with Hollywood IP holders through Basecamp and weekly conference calls to ensure that the game implemented the IPs appropriately and reached target KPIs- Evaluated potential games, made projections and led kick-off meetings to assist the BD team to sign three titles - Optimized ASO and provided UA performance suggestions to the marketing team and increased downloads by 10% From April 2016 to September 2018 (2 years 6 months) Greater Los Angeles Area
Scopely
Product Manager
Scopely
Senior LiveOps Manager
October 2018 to July 2019
Culver City
Firefly Games Inc.
Assistant Producer
April 2015 to April 2016
Greater Los Angeles Area
Firefly Games Inc.
Product Manager
April 2016 to September 2018
Greater Los Angeles Area
University of La Verne
Master of Business Administration (M.B.A.), Business Administration, Management and Operations, GPA 3.92/4.0
2013 to 2015
University of California, Irvine
Accelerated Certificate Program in Business Administration, Business Administration and Management, General
2011 to 2011
Jilin University
Bachelor's Degree, Finance, General
2007 to 2011
What company does Siming Miao work for?
Siming Miao works for Scopely
What is Siming Miao's role at Scopely?
Siming Miao is Product Manager
What industry does Siming Miao work in?
Siming Miao works in the Computer Games industry.
Who are Siming Miao's colleagues?
Siming Miao's colleagues are Dashiel Nemeth, Johnny Casamassina, Coraly Rosario, Elaine Park, Quinn Dunki, Chris McCabe, Anthony Grimes, Lily Li, Brandon Cuff, and Kevin Yiu
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