January 2011 to October 2011
Manager of User Experience
January 2014 to March 2014
July 2012 to January 2014
August 2010 to July 2012
August 2010 to January 2011
High Voltage Software
Animation Lead, Senior Animator, 3D Artist
May 2005 to August 2010
Digital Artist, Designer
January 2001 to February 2002
January 2004 to March 2005
Robots of Mars
May 2003 to January 2004
Created original character animations and rigs complete with articulate facial controls using 3DS Max. Worked with MotionBuilder to correct and enhance motion capture animation for Deadliest Warrior: Legends (Xbox 360, PS3). Rigged and animated 'Remmy' for UDraw Studio (Xbox 360, PS3). Created original character animations and rigs complete with articulate facial controls using 3DS Max. Worked with MotionBuilder to correct and enhance motion capture animation for Deadliest Warrior: Legends (Xbox 360, PS3). Rigged and animated 'Remmy' for UDraw Studio (Xbox 360, PS3).
What company does Shirin Lange work for?
Shirin Lange works for Pipeworks Software
What is Shirin Lange's role at Pipeworks Software?
Shirin Lange is Contract Animator
What industry does Shirin Lange work in?
Shirin Lange works in the Information Technology and Services industry.
Contract Animator @ Pipeworks Software Created original character animations and rigs complete with articulate facial controls using 3DS Max. Worked with MotionBuilder to correct and enhance motion capture animation for Deadliest Warrior: Legends (Xbox 360, PS3). Rigged and animated 'Remmy' for UDraw Studio (Xbox 360, PS3). From January 2011 to October 2011 (10 months) Eugene, ORManager of User Experience @ Oracle Conduct usability reviews for customers, delivering UX recommendation reports based on user observation and heuristic evaluation. Usability reviews have directly resulted in 2-3 point increase in NPS (Net Promoter Score: 10 point scale).Lead several critical high-level projects as Product Manager.Hire, retain, and mentor a team of UX designers to create improved experiences across multiple devices and platforms. Deerfield, ILUX Designer @ Oracle Establish design principles and techniques that enable agile product developmentInfluence and contribute to strategic product planning.Work collaboratively with developers in the implementation phase to ensure that requirements and changes are incorporated smoothly. From January 2014 to March 2014 (3 months) Deerfield, ILUX Architect @ BigMachines Created prototypes, wireframes, and solution visuals using Axure RP Pro, Balsamiq, Fireworks and Photoshop.Conducted user research and testing to discover pain points and evaluate solutionsCreated design documents including style guides and walkthroughs.Established & Maintained the UI/UX Pattern Library, including interactive Mockups.Developed and promoted Best Practices as UX Designer for the Center of Excellence. From July 2012 to January 2014 (1 year 7 months) Deerfield, ILFreelance Designer @ Freelance Provided Web design and Animation services from complete, custom website design to graphic design to animation and motion graphics.Planned and designed website, logo, and promotional materials for feature film animator Tony Mecca of Rhythm and Hues.Created Website and promotional materials for non-profit Daystar Ranch.Created original character animations and rigs for Pipeworks Software.Created high quality character animations for Microsoft's "Avatar Kinect" as part of "Kinect Fun Labs" for the Xbox 360. From August 2010 to July 2012 (2 years) DesignByShirin.comContract Animator @ Microsoft Tasked with creating high quality character animations for Microsoft's "Avatar Kinect" as part of "Kinect Fun Labs" for the Xbox 360. Coordinated with other Animator and Art Lead to design and maintain Xbox 360 avatar animation list and motion quality. Edited motion capture assets in 3D Studio Max. Created original hand-keyed Enter & Exit animations. Rigged props and f/x, plus hand-keyed props and f/x interaction. From August 2010 to January 2011 (6 months) Animation Lead, Senior Animator, 3D Artist @ High Voltage Software Worked collaboratively with designers, character modelers, programmers, and concept artists throughout the game development process. Created original animations, storyboards and animatics for 11 published game titlesProvided leadership, guidance and training to junior animators. Assisted in portfolio reviews of potential hires. Created hand-keyed gameplay animations and cinematic cut-scenes using 3D Studio Max and After Effects. Processed and enhanced motion capture animation. From May 2005 to August 2010 (5 years 4 months) Digital Artist, Designer @ FunMail Inc Designed and developed flash animations for mobile phone picture messaging and web-based greeting cards. Effectively managed file sizes to produce optimized graphics for diverse platforms.Directed and approved a team of artists on key projects.Contributed in whiteboarding sessions for new features and characters.Participated in user testing to improve phrase recognition library and animation selection. From January 2001 to February 2002 (1 year 2 months) 3D Artist @ New Pencil Created character animations, camera animations, and environment object models using Maya and 3D Studio Max. Created texture maps using Photoshop and Painter.Facilitated last minute reworks, meeting an unusually tight deadline with a top quality end result through perseverance and exceptional capacity to work quicklyTitles and projects included E3 trailers, television commercials and high profile customers including Electronic Arts and Sony Entertainment. From January 2004 to March 2005 (1 year 3 months) 3D Animator @ Robots of Mars Created character and camera animations for 3D Full-Motion Movie Attraction "Robots of Mars" using Maya. From May 2003 to January 2004 (9 months)
Introversion (I), Sensing (S), Feeling (F), Perceiving (P)
1 year(s), 6 month(s)
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