Image of Sergey Sokov

Sergey Sokov

Senior Software Engineer Sandbox&Tools, R&D @ Crytek

Senior Software Engineer

Frankfurt Am Main Area, Germany

Ranked #1,093 out of 21,860 for Senior Software Engineer Sandbox&Tools, R&D in United States

Section title

Sergey Sokov's Email Addresses & Phone Numbers

Sergey Sokov's Work Experience

Crytek

Senior Software Engineer Sandbox&Tools, R&D

January 2009 to Present

Mountain Sheep, Inc.

Offsite Software Engineer / Consultant

2006 to 2008

1C:Maddox Games

Offsite Software Engineer / Consultant

2005 to 2008

Moscow, Russian Federation

Sergey Sokov's Education

North-Caucasus State Technical University (former Stavropol State Technical University)

Master's degree Systems Engineering summa cum laude

1988 to 1993

Sergey Sokov's Professional Skills Radar Chart

Based on our findings, Sergey Sokov is ...

Methodical
Challenging
Analytical

What's on Sergey Sokov's mind?

Based on our findings, Sergey Sokov is ...

52% Left Brained
48% Right Brained

Sergey Sokov's Estimated Salary Range

About Sergey Sokov's Current Company

Crytek

Project: "Crysis 2", “Crysis 3” - multi-platform first-person shooters. Duties: Developing and maintaining asset pipeline tools (converters, data compilers, exporters for DCC tools, image compression, etc). Key technologies / sowtware used: MS Visual Studio C++, Perforce, Python, 3ds Max SDK, Photoshop SDK, Confluence.

Frequently Asked Questions about Sergey Sokov

What company does Sergey Sokov work for?

Sergey Sokov works for Crytek


What is Sergey Sokov's role at Crytek?

Sergey Sokov is Senior Software Engineer Sandbox&Tools, R&D


What is Sergey Sokov's personal email address?

Sergey Sokov's personal email address is s****[email protected]


What is Sergey Sokov's business email address?

Sergey Sokov's business email addresses are not available


What is Sergey Sokov's Phone Number?

Sergey Sokov's phone (**) *** *** 316


What industry does Sergey Sokov work in?

Sergey Sokov works in the Computer Games industry.


About Sergey Sokov

📖 Summary

Responsible and reliable, with high attention to details without loosing the big picture. Strive for quality. Good listener and critical thinker with strong analytical skills. Make architectural choices that facilitate future development. Self-motivated with proven ability to work independently.Senior Software Engineer Sandbox&Tools, R&D @ Project: "Crysis 2", “Crysis 3” - multi-platform first-person shooters. Duties: Developing and maintaining asset pipeline tools (converters, data compilers, exporters for DCC tools, image compression, etc). Key technologies / sowtware used: MS Visual Studio C++, Perforce, Python, 3ds Max SDK, Photoshop SDK, Confluence. From January 2009 to Present (6 years 11 months) Offsite Software Engineer / Consultant @ Project: "Super Hind" - helicopter action game for the Sony PSP. Released in 2008. See http://www.mountainsheep.net/ms/index.php?catid=3 Duties (sole or major responsibility): developing PSP & PC engine code (memory manager, multi-threaded sound system, file system, 3D, landscape, high-level renderer, optimizations, etc), creating and maintaining asset pipeline converters. Key technologies / software used: MS Visual Studio C++, OpenGL, Sony PSP SDK, Perforce, 3ds Max SDK, Confluence, Scrum, Agile. From 2006 to 2008 (2 years) Offsite Software Engineer / Consultant @ Projects: Multi-award winning "Il2 Sturmovik" game series ("IL-2 Sturmovik", "Forgotten Battles", "Pacific Fighters", etc), "Theatre of War" game series. See: http://en.wikipedia.org/wiki/IL-2_Sturmovik_%28video_game%29, http://www.metacritic.com/game/pc/il-2-sturmovik Duties (sole or major responsibility): developing and maintaining "Il2 Sturmovik" engine source code: core engine code (3D, collision detection, in-game asset management, rendering subsystem, memory management, etc), asset pipeline (DCC tools export plugins, asset converters).. Key technologies / software used: MS Visual Studio C++, OpenGL / Direct3D, 3ds Max SDK, SVN. From 2005 to 2008 (3 years) Moscow, Russian FederationLead Animation Studio Programmer @ Duties (sole or major responsibility): design and development of an in-house real-time animation system used in production of animated television series "Dyatlows" and "Dyatlows-2" (http://www.dyatlows.ru). Notable features of the system: real-time facial animations editing, motion capture, real-time IK. Key technologies / software used: MS Visual Studio C++, OpenGL, 3ds Max SDK, SourceSafe, Ascension motion capture SDK, CyberGlove VirtualHand SDK. From 2004 to 2005 (1 year) Moscow, Russian FederationSoftware Engineer @ Projects: Multi-award winning "Il2 Sturmovik" game series ("IL-2 Sturmovik", "Forgotten Battles", "Pacific Fighters", etc), "Theatre of War" game series. See: http://en.wikipedia.org/wiki/IL-2_Sturmovik_%28video_game%29, http://www.metacritic.com/game/pc/il-2-sturmovik Duties (sole or major responsibility): developing core engine code (3D, collision detection, rendering, in-game asset management, memory management, etc), asset pipeline (DCC tools scripts and export plugins, asset converters and compressors), game code (AI, ground units pathfinding, visual effects), spline-based landscape editor. Key technologies / software used: MS Visual Studio C++, Java, OpenGL / Direct3D, 3ds Max SDK, SourceSafe. From 1999 to 2005 (6 years) Moscow, Russian FederationSoftware Engineer @ Project: Beginning of "Il2-Sturmovik" development. Duties (sole or major responsibility): developing core engine code (3D, collisions, in-game asset management, memory management, etc), asset pipeline (DCC tools scripts and export plugins, asset converters and compressors), ground units AI.. Key technologies / software used: C/C++, Assembler. From 1998 to 1999 (1 year) Moscow, Russian FederationMain Programmer @ Project: PC 3D action game "Z.A.R.", "Z.A.R. Mission Pack" (released in January 1998). Best multiplayer game in Russia in 1998. Duties (sole responsibility): game idea, engine's code, game's code, everything else except low-level network, MMX/OpenGL and final sound code. Key technologies / software used: C/C++, Assembler. From 1996 to 1999 (3 years) Moscow, Russian FederationEngineer / Software Engineer @ Duties (sole responsibility): designing & writing accounting/scheduling and other programs. Key technologies / software used: C, Assembler, Clipper (databases). From 1993 to 1996 (3 years) Joint owner, Software Engineer @ Duties (sole or major responsibility): development of accounting systems (designing & coding core engine, user UI subsystem, copy protection subsystem). Key technologies / software used: C, Assembler, Clipper (databases). From 1991 to 1993 (2 years) Computer laboratory assistant, Programmer @ Duties (sole or major responsibility): designing & writing system utilities, programs for stores, hospitals, radio- stations, warehouses. In spare time wrote shareware games. Key technologies / software used: Pascal, C, Assembler, Clipper (databases). From 1988 to 1993 (5 years) Master's degree, Systems Engineering, summa cum laude @ North-Caucasus State Technical University (former Stavropol State Technical University) From 1988 to 1993 Sergey Sokov is skilled in: Game Development, C++, C/C++ STL, C, Optimization, Computer Graphics, 3D, 2D graphics, Memory Management, Data Structures, OpenGL, Graphics, Video Games, Perforce, Python


Sergey Sokov’s Personal Email Address, Business Email, and Phone Number

are curated by ContactOut on this page.

10x your recruitment & sales conversations

Contact over 200M professionals
instantly by email or phone. Reveal
personal & work email addresses, as
well as phone numbers accurately with
our ContactOut Chrome extension.

In a nutshell

Sergey Sokov's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

3 year(s), 3 month(s)

Sergey Sokov's Willingness to Change Jobs

Unlikely

Likely

Open to opportunity?

There's 85% chance that Sergey Sokov is seeking for new opportunities

Engage candidates 10x faster

Enjoy unlimited access and discover candidates outside of LinkedIn

Trusted by 400K users from

76% of Fortune 500 companies

Microsoft Nestle PWC JP Morgan Merck Rackspace WarnerMedia Randstad Yelp Google

The most accurate data ever

CCPA Compliant
GDPA Aligned
150M Personal Emails
300M Work Emails
50M Direct Dials
200M Professional Profiles
30M Company Profiles

Hire Anyone, Anywhere
with ContactOut today

Making remote or global hires? We can help.

  • 50 contacts/month
  • Works on standard LinkedIn only
  • Work emails, personal emails, mobile numbers
* 1 user per company limit

No credit card required

Try ContactOut for Free