I am a Software Engineer working in the game development industry, with a strong background in OOP. I have a passion for game development and believe in well designed modular software and reusable code, without sacrificing performance. I am highly motivated to continue working in the industry, and to further my skills and knowledge of development processes and technology.
iOS developer @ From April 2013 to Present (2 years 9 months) Senior iOS Developer @ From May 2010 to April 2013 (3 years) Studio Engineer @ Established in 1999, Ideaworks Studio is a leading mobile games developer, with recent No 1 titles on the iPhone App Store. I have been involved in a number of projects at Ideaworks, including the following.
"Snakes Supersonic" – Nokia - 2010
"Resident Evil: Degeneration" – Capcom - 2009
"Sims 3" & "The Simpsons 2" – EA - 2008 From March 2008 to April 2010 (2 years 2 months) Software Engineer. @ Producer of online Fixed Odds Betting Terminals [FOBTs] for sale in the UK & foreign markets.
Responsible for compendium software and Game development in C++, using a MFC & DirectX framework and the API provided by Heber to drive Heber the Firefly & X10 hardware. From March 2006 to March 2008 (2 years 1 month) Email Production @ From December 2005 to March 2006 (4 months) Team Leader @ From February 2005 to December 2005 (11 months) Provisioning @ From April 2004 to January 2005 (10 months) Software Support @ From September 2003 to March 2004 (7 months)
M.Sc., Computer Games Technology - [Part Time] @ City University London From 2009 to 2010 B.Sc., Software Development @ Limerick Institute of Technology From 1999 to 2003 Secondary School @ St. Augustine's College From 1993 to 1999 Seamus Clancy is skilled in: Objective-C, iOS, C++, Git, Xcode, UIKit, Cocos2d, JSON, REST, Java, OpenGL, OpenGL ES, Design Patterns, MVC, PureMVC