CEO at Eden Industries Inc.
Vancouver, British Columbia, Canada
Eden Industries Inc.
CEO
May 2010 to Present
Next Level Games
Gameplay Programmer
February 2011 to December 2011
Next Level Games
Gameplay Programmer
June 2009 to December 2010
Silicon Knights
Game Designer
January 2008 to June 2009
Next Level Games
Gameplay Programmer
2006 to 2007
Founder, CEO, lead programmer and designer of Eden Industries Inc., an indie game developer striving to combine classic gameplay with modern design and aesthetics. We're recently Citizens of Earth, published by ATLUS, for release on PC, Wii U, PS4, 3DS, and Vita, and are hard at work on new projects! Our debut title, Waveform, released in 2012... Founder, CEO, lead programmer and designer of Eden Industries Inc., an indie game developer striving to combine classic gameplay with modern design and aesthetics. We're recently Citizens of Earth, published by ATLUS, for release on PC, Wii U, PS4, 3DS, and Vita, and are hard at work on new projects! Our debut title, Waveform, released in 2012 on Steam (http://store.steampowered.com/app/204180/).
What company does Ryan Vandendyck work for?
Ryan Vandendyck works for Eden Industries Inc.
What is Ryan Vandendyck's role at Eden Industries Inc.?
Ryan Vandendyck is CEO
What industry does Ryan Vandendyck work in?
Ryan Vandendyck works in the Computer Games industry.
📖 Summary
CEO @ Founder, CEO, lead programmer and designer of Eden Industries Inc., an indie game developer striving to combine classic gameplay with modern design and aesthetics. We're recently Citizens of Earth, published by ATLUS, for release on PC, Wii U, PS4, 3DS, and Vita, and are hard at work on new projects! Our debut title, Waveform, released in 2012 on Steam (http://store.steampowered.com/app/204180/). From May 2010 to Present (5 years 8 months) Gameplay Programmer @ From February 2011 to December 2011 (11 months) Gameplay Programmer @ Programming gameplay mechanics (enemy AI, weapons, movement, etc.) for Ghost Recon for Wii, and similar programming for a top secret game being published by Nintendo! From June 2009 to December 2010 (1 year 7 months) Game Designer @ From January 2008 to June 2009 (1 year 6 months) Gameplay Programmer @ From 2006 to 2007 (1 year) BMath (CS), Computer Science @ University of Waterloo From 2003 to 2008 Ryan Vandendyck is skilled in: Video Games, Game Mechanics, Wii, Artificial Intelligence, Xbox 360, Game Development, PS3, Gameplay, Game Design, Programming, Game Programming, Level Design
Extraversion (E), Sensing (S), Thinking (T), Perceiving (P)
2 year(s), 1 month(s)
Unlikely
Likely
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Ryan Vandendyck's Social Media Links
www.edenin...