Director of Public Cloud at Nike
San Luis Obispo, California Area
Manufacturing Engineer @ Hewlett-Packard Responsible for uptime, cycle time, yield, and quality of assembly processes on high volume inkjet pen manufacturing line. Programmed applications that monitored an ultrasonic welding process and the inkjet filter screen assembly. Programmed uptime and cycle time reports using Informix queries. Managed projects with multiple technician teams to implement engineering experiments and designs....
Manufacturing Engineer @ Hewlett-Packard Responsible for uptime, cycle time, yield, and quality of assembly processes on high volume inkjet pen manufacturing line. Programmed applications that monitored an ultrasonic welding process and the inkjet filter screen assembly. Programmed uptime and cycle time reports using Informix queries. Managed projects with multiple technician teams to implement engineering experiments and designs. Trained technicians and operators on process control software and proper use of automated equipment. From 1997 to 1998 (1 year) Design Engineer @ Stryker Endoscopy Design medical instruments for endoscopic surgeries. From September 1995 to March 1997 (1 year 7 months) Chief Engineer @ Turner Broadcasting CNN iReport Architected www.ireport.com. Focused on solving community management and scaling issues created by dynamic user-generated content sites. • Worked with CNN.com producers to define ireport.com site features.• Designed the system architecture to enable regular citizens the capability to upload stories, images, voice, and video to the site.• Defined and managed team priorities and tasks. • Designed a caching system that enabled 3M+ page views/day.• Implemented a Hadoop cluster for analyzing traffic patterns.• Implemented an internal collaboration system (Jive’s Clearspace) to improve internal collaboration using web 2.0 tools (blogs, wikis and discussion forums). From 2007 to 2009 (2 years) Chief Engineer @ Turner Broadcasting GameTap Founding technical member of GameTap, an online, on-demand gaming network. Architected the critical aspects of the GameTap application. • Managed the 3D engine, IM system (AIM and XMPP), and configuration management teams.• Managed the development of the production monitoring and alerting system.• Worked with various game development companies to integrate them into GameTap, including Cyan’s Myst Online and the Sam and Max franchise.• Worked with TransGaming to port GameTap to OS X and automated installation packages.• Led the development of the early prototypes to prove the technical feasibility of the initial concept. • Responsible for all of the internal productivity tools. • Instrumental in setting up the GameTap Beta community. Worked closely with QA and the community to get product and quality feedback. From January 2004 to August 2007 (3 years 8 months) Lead Software Developer @ Turner Broadcasting Cartoon Network Responsible for uptime, performance, scalability, and improvements of Cartoon Network’s Cartoon Orbit Online Game. • Mentored junior developers by providing extensive support and supervision. • Architected real time auctioning engine for trading of virtual cartoon trading cards. The system handled 15,000 concurrent users and led to a 20% increase average time spent on site. • Designed and implemented optimization efforts to catalyze a 10X improvement in site response and a 2X capacity improvement. • Architected a game site for interactive television events that peaked at 500K hits/minute and registered 950,000 users in two weeks. • Developed the release and build processes to deploy applications into the CNN web farm. Utilized Apache’s Jakarta Ant system to develop and manage a build process, including compilation, site templates, configuration deployment, database initialization, checkout, build tagging, and site unit testing. From 2000 to 2002 (2 years) Sr. Software Engineer @ iXL (now Razorfish) Led teams of programmers to develop custom enterprise e-commerce applications for .com and Fortune 500 clients.• Technical Lead of business-to-consumer digital photo book site. Responsible for personalized content, dynamic pricing, taxing, credit card billing, messaging to fulfillment gateway, customer service, and internationalization.• Core developer of a business-to-business Marketplace for the steel industry (www.metalmaker.com), which included company hierarchy, negotiation, user privilege/access security, messaging, and order fulfillment. From 1999 to 2000 (1 year) R&D Engineer @ Hewlett-Packard Responsible for defining and designing a pen/printer platform with marketing and manufacturing divisions to provide a low-cost solution for the home printer market. • Redesigned HPs most popular injet pen and improved line yield leading to millions a year in savings. • Designed prototypes for new ink delivery system. Conducted finite element stress analysis on prototype silicon printheads. • Acted as liaison between manufacturing sites to ensure that the new product was designed for automated assembly on high volume production lines. From 1998 to 1999 (1 year) CTO @ Lovecinema.com Manage the technical development and infrastructure of www.lovecinema.com. Defined the product concept for the www.lovecinema.com social network. Defined high-level site architecture and core functionality. Led product development and technology teams. Recruited and hired technical and design team. Developed mobile app iPhone Movie Buddy. Created product definition, competitive analysis, and information architecture. From February 2009 to January 2010 (1 year) Director of Public Cloud @ Nike Responsible for the execution and oversight of Amazon Web Services, Microsoft Azure and Google Cloud Platforms. Oversee architecture, engineering and management of these platforms, including the optimization and utilization of public cloud services. Oversee recruiting, managing, and developing a team of cloud professionals to deliver and unlock automation so that teams can focus on core innovations. Lead a technical and cultural transformational experience. Beaverton, Oregon, United StatesDirector of Multi Cloud Engineering @ SAP Guide SAP on their journey from data centers to the cloud. Advise on technical resource allocation for it's biggest technical transformation. Set the technical vision and enable transparency and collaboration across teams. Nurture a creative, solutions-oriented culture.• Build, recruit, interview and lead technical teams for SAP’s Multi Cloud organization (started with 5 people and is now a thriving 150-person organization). • Develop strategy and deploy best practices to entire enterprise for AWS, Azure, and GCP, including cloud billing, governance and security configurations.• Define central engineering tooling products. Act as product manager, lead the development team to create Cloud Account Creation full automation system for GCP, Azure and AWS using pub-sub, Kubernetes and python Django. System has successfully created and configured over thousands of cloud accounts across SAP businesses. Reduced account delivery time with automation by orders of magnitude. From February 2018 to August 2020 (2 years 7 months) Palo AltoSr. Cloud Solutions Engineer @ RightScale Executed technical facets of large-scale software sales for enterprise companies. Became a trusted advisor for existing customers. Assisted in defining Rightscale’s product roadmap based on direct customer experiences.• Technically responsible for the company’s largest deals ($10M+) with large enterprise customers like EA, Technicolor, and SAP.• Became first employee to be written into multiple contracts as a named resource. • Led Technicolor team on their Multi-Cloud Enterprise Digital transformation.Pioneered cloud-rendering pipeline that was used in an Oscar award-winninganimation film and saved Technicolor millions or dollars in hardware.• Led SAP teams on cost-management and platform integration. From August 2012 to February 2018 (5 years 7 months) Santa Barbara, CaliforniaChief Architect/Director of Cloud Ops for GameTree TV @ TransGaming Digital Home Responsible for definition and development of TransGaming’s GameTreeTV product for Intel-based SmartTVs and set-top boxes.• Recruited and hired an elite team of developers, QA, design, and DevOps engineers.• Built out a highly scalable and elastic infrastructure capable of handling millions of set-top boxes. Leveraged RightScale, Chef and Amazon’s AWS cloud infrastructure.• GameTree TV was deployed globally on various Intel-based televisions and set-top boxes including Freebox (France), Dish, Panasonic, Toshiba, SelecTV, Sharp, Phillips, and Samsung. From January 2010 to August 2012 (2 years 8 months) Remote: Based out Atlanta, GA and Toronto, Canada
Hewlett-Packard
Manufacturing Engineer
1997 to 1998
Stryker Endoscopy
Design Engineer
September 1995 to March 1997
Turner Broadcasting CNN iReport
Chief Engineer
2007 to 2009
Turner Broadcasting GameTap
Chief Engineer
January 2004 to August 2007
Turner Broadcasting Cartoon Network
Lead Software Developer
2000 to 2002
iXL (now Razorfish)
Sr. Software Engineer
1999 to 2000
Hewlett-Packard
R&D Engineer
1998 to 1999
Lovecinema.com
CTO
February 2009 to January 2010
Nike
Director of Public Cloud
Beaverton, Oregon, United States
SAP
Director of Multi Cloud Engineering
February 2018 to August 2020
Palo Alto
RightScale
Sr. Cloud Solutions Engineer
August 2012 to February 2018
Santa Barbara, California
TransGaming Digital Home
Chief Architect/Director of Cloud Ops for GameTree TV
January 2010 to August 2012
Remote: Based out Atlanta, GA and Toronto, Canada
Responsible for uptime, cycle time, yield, and quality of assembly processes on high volume inkjet pen manufacturing line. Programmed applications that monitored an ultrasonic welding process and the inkjet filter screen assembly. Programmed uptime and cycle time reports using Informix queries. Managed projects with multiple technician teams to implement engineering experiments and designs. Trained technicians and operators... Responsible for uptime, cycle time, yield, and quality of assembly processes on high volume inkjet pen manufacturing line. Programmed applications that monitored an ultrasonic welding process and the inkjet filter screen assembly. Programmed uptime and cycle time reports using Informix queries. Managed projects with multiple technician teams to implement engineering experiments and designs. Trained technicians and operators on process control software and proper use of automated equipment.
What company does Roberto Monge work for?
Roberto Monge works for Hewlett-Packard
What is Roberto Monge's role at Hewlett-Packard?
Roberto Monge is Manufacturing Engineer
What industry does Roberto Monge work in?
Roberto Monge works in the Computer Software industry.
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