Productmanager internet & mobiel, Business systemen / Beheer Centrale Verkoop & Service Systemen @ From August 2015 to Present (4 months) Business Unit Manager @ From 2013 to 2015 i've led the business unit custom applications at Tygron. This unit creates custom urban design tools and serious games to advance projects for our clients. From August 2013
Productmanager internet & mobiel, Business systemen / Beheer Centrale Verkoop & Service Systemen @ From August 2015 to Present (4 months) Business Unit Manager @ From 2013 to 2015 i've led the business unit custom applications at Tygron. This unit creates custom urban design tools and serious games to advance projects for our clients. From August 2013 to May 2015 (1 year 10 months) Project leader @ As project leader i've worked on various urban planning gaming projects. From February 2012 to August 2013 (1 year 7 months) Den haagJunior Programmer / Game designer @ Multiple projects From January 2011 to January 2012 (1 year 1 month) FLASH as3 Game and Augmented reality @ Have been working on two seperate projects.
One being a Flash puzzle game.
The other an augmented reality tool using the FlarToolkit: http://www.libspark.org/wiki/saqoosha/FLARToolKit/en From December 2010 to January 2011 (2 months) Planning natural foot placements for path following @ Many different approaches exist for controlling a character’s motion, such as using an input path, using foot placements, or manipulating end-effector positions. In this paper, we present a planner for footprint-driven character motion synthesis based on an input path containing information about its surroundings. The planner is capable of planning foot placements over a path from any point A to any point B on a 2D ground plane in a 3D environment. A set of rules was constructed using research from the fields of biomechanics and robotics as well as information derived from motion capture data. These rule-sets form a constraint set for a human walking cycle. This walking cycle is then used to compute the exact position of foot placements over a given path. To facilitate forward walking as well as sidestepping, data on the surrounding objects in regards to the path is used to determine which walk types are needed. Analyses of the foot placements created by the planner proved they are placed naturally and correspond to the foot placements of a real person. From September 2009 to August 2010 (1 year) Junior Programmer @ • Software development
• Research IT solutions
• QA From January 2003 to September 2007 (4 years 9 months)
Master's degree, Computer Science @ Universiteit Utrecht From 2007 to 2010 Bachelor (HBO), Computer Science @ Saxion Hogeschool Enschede From 2003 to 2007 Raymond Weijermars is skilled in: Product Management, Product Development, Project Management, Scrum, Team Leadership, Programming, Java, Game Development, Video Games, Social Skills, C#, C++, Game Design, Research, PHP
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