Senior VFX Arist at Raven Software
Greater Los Angeles Area
What industry does Paul Hormis work in?
Paul Hormis works in the Computer Games industry.
📖 Summary
I have worked in the 3D industry for over 27 years. I've been fortunate to work in some of the most respected studios including Blur Studio and Blizzard Entertainment's Cinematics Department. In addition to Lead TD/Rigger roles I am also an accomplished Maxscript programmer as evident by the tools available on my professional web site www.hyperent.com I have also held positions at Autodesk ranging from Product Support Technician to an Application Engineer for 3d Studio Max. Specialties: Rigging, Cloth, Particles, Training Paul Hormis is skilled in: Visual Effects, Maya, ActionScript, Eyeon Fusion, Rigging, 3D Studio Max, Particle, Compositing, Particle Effects, Training, Texturing, Renderman, Pipeline Development, 3D, Premiere, Lighting, MEL, Cinematics, Computer Animation, After Effects, Mental Ray, 3D Modeling, Nuke, PyQt, Cloth Simulation, Houdini, Computer Graphics, Vray, Animation, Character Animation, Scripting, Maxscript, Modeling, Motion Graphics, Zbrush, Special Effects, Look Development, Traditional Animation, Digital Painting, Feature Films, VFX Supervision, Rendering, Digital Compositing, Shading, Character Rigging, Hardwork, Passionate about work, Goal Oriented, Leadership, Dedicated Professional
Extraversion (E), Intuition (N), Feeling (F), Judging (J)
2 year(s), 0 month(s)
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Likely
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Paul Hormis's Social Media Links
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