Product Manager with a Business Operations and Investment Banking background.
Interested in new business models, learning from people smarter than me, trying challenging things, and exploring different countries.
Experienced in: iOS/Android mobile development, wireframing and UI/UX, product roadmap prioritization, Excel P/L modeling and forecasting, LTV and ROI analyses, freemium business models, monetization and retention optimization, funnel optimization,
Product Manager with a Business Operations and Investment Banking background.
Interested in new business models, learning from people smarter than me, trying challenging things, and exploring different countries.
Experienced in: iOS/Android mobile development, wireframing and UI/UX, product roadmap prioritization, Excel P/L modeling and forecasting, LTV and ROI analyses, freemium business models, monetization and retention optimization, funnel optimization, A/B testing.
Dabbled in: PHP, Python, SQL, Vertica.
Senior Product Manager @ From March 2015 to Present (10 months) San Francisco Bay AreaSenior Product Manager @ Senior Product Manager on War of Nations, iOS and Android.
I'm responsible for live operations, new feature feature development, and managing the product roadmap.
My day-to-day tasks include:
- Planning, creating, and tweaking the War of Nations live ops event schedule
- Working with QA, engineering, and art/design to develop new product features
- Tuning existing game balance and analyzing user retention and monetization
- Analyzing marketing channels and user quality to optimize budget spend
- Revenue forecasting and budgeting
In the year and a half I've been on the War of Nations team, we've created over 25 new features, successfully launched the Android version, and built up the iOS and Android games to a $4M+/month run rate. From June 2014 to March 2015 (10 months) Product Manager @ Part of the Growth and Revenue team responsible for in-game advertising and studio cross promotion.
- Increased ad revenue from existing game titles by 150% from $120K/month to $300K/month
- Delivered 150K+ installs via internal cross-promotion within existing game titles
- Designed and executed segmented sales targeting first time spenders and high value players
- Moved over to the War of Nations team to model out server requirements during initial iOS launch From January 2013 to June 2014 (1 year 6 months) San Francisco Bay AreaStrategy Associate @ Part of the Business Operations team.
- Developed a studio profit/loss model and determined acceptable metrics for beta green light
- Determined customer acquisition cost limits based on game retention and monetization metrics
- Created a model to estimate customer Lifetime Value
- Evaluated Funzio product portfolio as part of the acquisition due diligence process From January 2012 to January 2013 (1 year 1 month) Investment Banking Analyst @ Worked in the M&A, Technology, and Healthcare groups.
Advised two e-commerce companies in sell side processes. From July 2009 to July 2011 (2 years 1 month) San Francisco Bay AreaSummer Analyst @ Identified attractive verticals for software companies to invest in. From June 2008 to August 2008 (3 months) San Francisco Bay Area
Bachelor's Degree, Business Administration, Management and Operations @ University of California, Berkeley, Haas School of Business From 2005 to 2008 Paul Duan is skilled in: Financial Modeling, Business Modeling, Data Analysis, Quantitative Analytics, Online Gaming, Mobile Games, Data Modeling, Business Analysis, Business Analytics, Due Diligence, Strategy, Product Management
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