Engine Programmer @ WebGL rendering magician, kung-fu master of optimization, also "top debugger" (⌐ ͡■ ͜ʖ ͡■) From September 2014 to Present (1 year 4 months) Cracow, Lesser Poland District, PolandGame Programmer @ Game and prototypes programmer From April 2014 to August 2014 (5 months) Cracow, Lesser Poland District, PolandGameplay & Core framework Programmer @ Gameplay and
Engine Programmer @ WebGL rendering magician, kung-fu master of optimization, also "top debugger" (⌐ ͡■ ͜ʖ ͡■) From September 2014 to Present (1 year 4 months) Cracow, Lesser Poland District, PolandGame Programmer @ Game and prototypes programmer From April 2014 to August 2014 (5 months) Cracow, Lesser Poland District, PolandGameplay & Core framework Programmer @ Gameplay and core framework programmer for "Slot In" project (Web, Android, iOS) From September 2012 to March 2014 (1 year 7 months) Cracow, Lesser Poland District, PolandGameplay Programmer @ Game prototypes programming and designing From May 2012 to July 2012 (3 months) Cracow, Lesser Poland District, PolandGameplay Programmer @ Gameplay programmer for "A-man" project (Playstation Vita) From May 2011 to March 2012 (11 months) Cracow, Lesser Poland District, Poland
Self learning Patryk Budzyński is skilled in: Git, Game Development, C++, OOP, ActionScript, C#, JavaScript, jQuery, Scrum, PHP, CSS, MySQL, Subversion, Game Engines, Gameplay
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