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Patrick Willett

Staff Software Engineer

Staff Software Engineer at Uber

San Francisco, California, United States

Section title

Patrick Willett's Email Addresses & Phone Numbers

Patrick Willett's Work Experience

Uber

Staff Software Engineer

August 2014 to April 2019

San Francisco, CA

Bankado Inc.

Software Engineering Consultant

August 2013 to August 2014

San Francisco, CA

Idle Games

General Manager, Mobile Gaming Studio

June 2012 to April 2013

San Francisco, CA

Patrick Willett's Education

Rensselaer Polytechnic Institute

BS, Computer Science

2000 to 2004

Patrick Willett's Professional Skills Radar Chart

Based on our findings, Patrick Willett is ...

Perceptive
Resourceful
Deep

What's on Patrick Willett's mind?

Based on our findings, Patrick Willett is ...

52% Left Brained
48% Right Brained

Patrick Willett's Estimated Salary Range

About Patrick Willett's Current Company

Uber

Frequently Asked Questions about Patrick Willett

What company does Patrick Willett work for?

Patrick Willett works for Uber


What is Patrick Willett's role at Uber?

Patrick Willett is Staff Software Engineer


What is Patrick Willett's personal email address?

Patrick Willett's personal email address is pa****[email protected]


What is Patrick Willett's business email address?

Patrick Willett's business email address is p****[email protected]


What is Patrick Willett's Phone Number?

Patrick Willett's phone (213) ***-*162


What industry does Patrick Willett work in?

Patrick Willett works in the Computer Software industry.


Who are Patrick Willett's colleagues?

Patrick Willett's colleagues are Mark Paterson, Kammy Wang, Vitaly Winter, Roy(Yajia) Yang, Sajal Garg, Harrison Thomas, Albert Wu, Jeffrey Huang, Aarti Daryanani, and Yue Zhang


About Patrick Willett

đź’Ľ Past Experience

Patrick Willett's work experiences:Staff Software Engineer at UberPatrick Willett is currently a Staff Software Engineer at Uber from August 2014 to April 2019 (4 years 9 months) in San Francisco, CA. Software Engineering Consultant at Bankado Inc. from August 2013 to August 2014 (1 year 1 month) in San Francisco, CA. • As lead engineer, architected and implemented initial production-scale server and reference client• Created parallel automation layer to horizontally scale interactive, stateful browser automatons• Ensured modular design and thorough test automation to allow new team members to quickly contribute as product scope grows. General Manager, Mobile Gaming Studio at Idle Games from June 2012 to April 2013 (11 months) in San Francisco, CA. • Led one of Idle Games' two studios in the production of mobile games• Cross-functional management of Art, Engineering, and Product teams• Hands-on role on the engineering team as acting director• Delivered our first title from conception to worldwide availability in four months, with strongretention and engagement metrics. Senior Software Engineer at Idle Games from May 2010 to June 2012 (2 years 2 months) in San Francisco, CA. • Contributed primarily in low-level engine, distributed systems architecture, and routing mesh for Idle Games’ first title, Idle Worship, a synchronous massively multiplayer game• As an early-stage engineer, took on a variety of roles, including initial implementations of release automation, stress test automation, and business intelligence infrastructure, in addition tocore responsibilities as a engine/server engineer• Split the then-monolithic game server into its component services and introduced support for horizontal scaling• Owned the software routing services and their architectural challenges, such as fault tolerance and elasticity. Scale Engineering Manager, Principal Software Engineer at Endeca from June 2009 to May 2010 (1 year) in Cambridge, MA. • Managed Scale Engineering team responsible for query execution and hierarchical filteringperformance, specifically focused on steadily improving latency while increasing recordcapacity multiple orders of magnitude• Demonstrated consistent, predictable milestone delivery in a metrics-driven culture• Represented a decisive customer voice for the group and advocated team strategies toexternal stakeholders• Executed on architectural goal to adapt the query engine to a proprietary SMPparallelization framework, based on cursor trees of relational algebra operators. Senior Software Engineer at FactSet Research Systems from July 2004 to May 2009 (4 years 11 months) in Norwalk, CT. • Developed portable, highly availabile, distributed services on RHEL, OpenVMS, and Windows Server that published streaming market data over HTTP, TCP (Publisher-Subscriber pattern), and multicast UDP• Drove several large-scale special projects, demanding adaptability and reliable delivery• Contributed to every tier of our real-time market data platform that handled billions of streaming updates daily with average end-to-end latency of 80ms with 99.999% SLAs• Designed for challenges central to real-time software engineering, including scalability, availability, distributed state synchronization, and graceful degradation• Managed the team responsible for global real-time data distribution via streaming API, HTTP, and FactSet’s own feature-rich


🎓 Education

Patrick Willett's education has come in the form of degrees from Rensselaer Polytechnic Institute, where he earned his BS in Computer Science in 2000. Patrick then went on to attend the University of Utah, where he earned his M.S. in Electrical Engineering in 2004.While at the University of Utah, Patrickworked as a Research Engineer at Philips Research. During his time at Philips Research, he researched and developed the IEEE 802.11rarowe-rs wireless LAN technology.PatrickWillett's current work readiness:Patrick Willett's work readiness is excellent, as he has experience in Research Engineering and specifically in IEEE 802.11rarowe-rs wireless LAN technology. With this experience, Patrick Willett is well-equipped to take on any current or future networking projects.


đź’ˇ Technical & Interpersonal Skills

Patrick Willett has 4 years 9 months of experience working in software engineering. Patrick Willett began his work at Uber in August 2014 and ended his work in April 2019. Patrick Willett has worked on software engineering projects including developing robust and scalable software, developing distributed systems architecture, and managing a team responsible for global real-time data distribution. Patrick Willett has also experience in managing a team responsible for global real-time data distribution via streaming API, HTTP, and FactSet's own feature-rich client.


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In a nutshell

Patrick Willett's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 5 month(s)

Patrick Willett's Willingness to Change Jobs

Unlikely

Likely

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