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Nicola Yau

Lead Concept Artist/ Illustrator

Concept Artist at Abbas Films and Games LTD

London, Greater London, United Kingdom

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Nicola Yau's Email Addresses & Phone Numbers

Nicola Yau's Work Experience

Abbas Films and Games Ltd

Lead Concept Artist/ Illustrator

March 2015 to Present

London, United Kingdom

Kuretake UK

Art demonstrator/ Illustrator

September 2014 to Present

United Kingdom

Jade-Wasabi studios

Art director/ Concept Artist

September 2014 to Present

London, United Kingdom

Nicola Yau's Education

University of East London

JOINT HONORS degree Multimedia and Computer games. Passed with a second.

2005 to 2009

Southwark college

Bachelor's Degree BTEC National Diploma in Art and Design (major in Graphic Design.) Pass.

2003 to 2005

Warwick Park secondary school.

High School Art Business studies Graphic design. 5 A-C grades.

1996 to 2002

Nicola Yau's Professional Skills Radar Chart

Based on our findings, Nicola Yau is ...

Strong sense of self

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Nicola Yau's Estimated Salary Range

About Nicola Yau's Current Company

Abbas Films and Games Ltd

Working with this company I am part of the team creating a game called 'Circle of Time' which is being made with the Unity engine. It was required for me to take charge of the small team of artists and direct them towards the main theme of the game. This includes; communication, direction and deadline organization. Work...

Frequently Asked Questions about Nicola Yau

What company does Nicola Yau work for?

Nicola Yau works for Abbas Films and Games Ltd

What is Nicola Yau's role at Abbas Films and Games Ltd?

Nicola Yau is Lead Concept Artist/ Illustrator

What is Nicola Yau's personal email address?

Nicola Yau's personal email address is a****[email protected]

What is Nicola Yau's business email address?

Nicola Yau's business email addresses are not available

What is Nicola Yau's Phone Number?

Nicola Yau's phone +44 ** **** *253

What industry does Nicola Yau work in?

Nicola Yau works in the Computer Games industry.

About Nicola Yau

📖 Summary

Since mid 2014 Nicola has been a part of developing indie video game titles as a Concept artist and illustrator. Incredibly driven she has given her immediate focus on studying and teaching herself Concept Art since early 2013. * Strong Experience with programs such as: Photoshop and Macromedia Flash. * Novice experience with: Maya, 3D Studio Max, ZBrush, Unity, Director, Illustrator. * Some understanding in HTML/ XHTML and CSS coding and Wordpress. * Knowledge and experience with traditional mediums such as pens (incl. Kurecolors, Copic Markers, Posca's, etc.), paints (Watercolours, acrylics, oils, Gouache, etc.), pastels, clay etc. Good researching skills. My Concept art portfolio can be found here: http://www.nicolayau.comLead Concept Artist/ Illustrator @ Working with this company I am part of the team creating a game called 'Circle of Time' which is being made with the Unity engine. It was required for me to take charge of the small team of artists and direct them towards the main theme of the game. This includes; communication, direction and deadline organization. Work is sent directly to me where I review it and give feedback to the director to discuss and relay the information back to the artists. Besides directing the art team I am required to design all the characters featured within the game itself alongside environments. Using Photoshop CS6 I create digital art of basic character concepts, alternative outfits, reference sheets and technical drawing of all pieces of equipment. Weapon design is included as well as diagrams of use. From March 2015 to Present (10 months) London, United KingdomArt demonstrator/ Illustrator @ Kuretake are a Japanese company who produce art products for a wide range of artists from their cartoon, comic and manga range to their calligraphy and crafts range. As a demonstrator I work with the Kuretake company on and off demonstrating their products via traditional work at large public events. The job entails coming up with initial sketches for the piece revolving around a particular subject, sketch out the final piece (the largest I have worked with is A0) and complete it at events. Producing the final pieces involves exceptional innovation to ensure all products requested are used within the piece. I have currently demonstrated for Kuretake at events such as; The Alexander hospital charity event (2014), October London MCM Expo (2014), Creative World (2015) Frankfurt, Germany event Polymanga (2015) Switzerland event (Inclusive of providing small workshops for attendees.) and October London MCM Expo. (2015) From September 2014 to Present (1 year 4 months) United KingdomArt director/ Concept Artist @ Originally I was taken on as a Concept artist and illustrator but whilst working with this company I was promoted to art director very early on to help manage the 7 artists involved in the project at the time. The role entailed such things as: direction; task and deadline setting, critical feedback and further development notes on the artists work with a follow up. Furthermore it was integral to hold meetings every week for the artists involved to keep them up to date and to reinforce a unified style and consistant quality amongst all members. As well as designing and creating ref sheets for a few of the key characters I am also responsible for producing storyboards for every chapter, taking care to methodically consider how scenes will be implemented in a visual novel styled game. UI designs; inclusive of menu systems, character image placement, over all theme and general stylization of the presentation in game as well as producing animations myself using Flash. From September 2014 to Present (1 year 4 months) London, United KingdomLead Concept Artist and Illustrator @ The game (Gombies) started being developed in 2014 using Source but was re-worked and is now being developed for the Unity engine. My role within this company is foremost as a concept artist which entails designing characters (with ref sheets)and is inclusive of illustrations for the game. All pieces are created digitally in Photoshop CS6. Further diagrams and turnarounds were created to understand the movements and corresponding effects of the enemy AI. From July 2014 to July 2015 (1 year 1 month) London, United KingdomIllustrator @ This is a small convention company based in the UK that I produced art for in regards to; booklet art, convention badges, bag designs, t-shirt designs and main foyer stand-up poster art. Along with this my task was to create and design mascots to be used. I was tasked with designing four characters; three female and one male which is used on all associated and future paraphernalia. From 2011 to 2015 (4 years) United KingdomIllustrator @ Ayacon is a larger convention company based in the UK that I produced art for in regards to; large scale main stage banners, booklet images and main foyer poster art. From 2011 to 2014 (3 years) JOINT HONORS degree, Multimedia and Computer games., Passed with a second. @ University of East London From 2005 to 2009 Bachelor's Degree, BTEC National Diploma in Art and Design (major in Graphic Design.), Pass. @ Southwark college From 2003 to 2005 High School, Art, Business studies, Graphic design., 5 A-C grades. @ Warwick Park secondary school. From 1996 to 2002 Nicola Yau is skilled in: Conceptual Art, Character Designs, Digital Illustration, Illustration, Photoshop, Traditional Art Skills, Video Games, Works well in a team, Video Game Production, Game Design, Innovation, Concept Design, Creative Writing, Character Animation, Graphic Design

Nicola Yau’s Personal Email Address, Business Email, and Phone Number

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In a nutshell

Nicola Yau's Personality Type

Extraversion (E), Intuition (N), Feeling (F), Judging (J)

Average Tenure

1 year(s), 11 month(s)

Nicola Yau's Willingness to Change Jobs



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