Technical Art Director at Crystal Dynamics
San Francisco Bay Area
Contract VFX Artist / Animator @ Pseudo Interactive - Contract position as a VFX/Animator to help complete the cut scenes for the game Cel Damage on the XBox. From June 2001 to August 2001 (3 months) VFX Artist / Character Modeling @ CORE Digital Pictures - Character modeling / rigging / VFX artist for the television series...
Contract VFX Artist / Animator @ Pseudo Interactive - Contract position as a VFX/Animator to help complete the cut scenes for the game Cel Damage on the XBox. From June 2001 to August 2001 (3 months) VFX Artist / Character Modeling @ CORE Digital Pictures - Character modeling / rigging / VFX artist for the television series Angela Anaconda From April 2000 to June 2001 (1 year 3 months) Technical Art Director @ Crystal Dynamics - Research and develop cutting edge techniques, pipelines and tools for current and future projects- Evaluate new technology and tools for integration into existing pipelines- Work with the Art director to establish the goals and visual identity of the project- Oversee the creative and technical execution of key visual sequences, from concept to completion.- Provide high quality assets through modeling, simulation, shaders and compositing techniques.- Work with the production staff to ensure short term and long term schedule is on track, while providing mitigation plans- Train artists and designers on in-house tools while maintaining best practices and procedures- Provide mentorship, training and documentation to new team members Redwood CityPrincipal Visual Effects Artist @ Crystal Dynamics - Provide high quality assets through modeling, simulation, shaders and compositing techniques.- Work within the game engine to preview, iterate, optimize and polish game assets to a quality bar and visual direction as set by the Art Director.- Research and develop new techniques to create cutting edge and innovative visual effects- Provide artistic supervision and mentorship to the effects team while helping guide the artistic vision of the project.- Work with engineers to develop current and future effects pipelines and tools.- Provide feedback to designers, artists and engineers to help develop the best possible workflow. Redwood City, CaliforniaVisual Development Lead @ Crystal Dynamics - Responsible for developing the look and feel of FX and UI, through conceptualization to the final product.- Focus on the visual and technical development of the game and ensure the team has clear visual direction while maintaining a solid understanding of the aesthetic, technical and design goals set by the art director. - Work closely with the production staff, creative director and leads to ensure the project quality meets or exceeds expectations and pushes the boundaries of competitive visual quality.- Demonstrate excellent technical and aesthetic abilities in all aspects of presentation and creation. From April 2010 to June 2012 (2 years 3 months) Sr VFX Artist @ Crystal Dynamics - Sr Visual Effects artist on next gen console/pc games- Pre-rendered Marketing asset creation (box art/posters/magazines)- Pre-rendered R&D to help visualize game concepts From November 2006 to October 2010 (4 years) 3D Director / Lead VFX Artist @ Red Rover Studios - Directed the overall look and feel of each job to ensure the highest quality possible.- Responsible for the creation of visual effects for each commercial spot and lighting/rendering for each job- Worked directly with clients/agency to help visualize their goals, in a manageable and realistic timeline- Managed a small team of artists From October 2000 to November 2006 (6 years 2 months)
Pseudo Interactive
Contract VFX Artist / Animator
June 2001 to August 2001
CORE Digital Pictures
VFX Artist / Character Modeling
April 2000 to June 2001
Crystal Dynamics
Technical Art Director
Redwood City
Crystal Dynamics
Principal Visual Effects Artist
Redwood City, California
Crystal Dynamics
Visual Development Lead
April 2010 to June 2012
Crystal Dynamics
Sr VFX Artist
November 2006 to October 2010
Red Rover Studios
3D Director / Lead VFX Artist
October 2000 to November 2006
Game Institute
C++ Programming for Video Games
2008 to 2010
Seneca College of Applied Arts and Technology
Diploma, Digital Media Arts (Technical Illustration)
1999 to 2000
Sheridan College
Classical Animation
1997 to 1999
Sheridan College
Diploma, Art Fundamentals
1996 to 1997
What company does Mike Oliver work for?
Mike Oliver works for Pseudo Interactive
What is Mike Oliver's role at Pseudo Interactive?
Mike Oliver is Contract VFX Artist / Animator
What industry does Mike Oliver work in?
Mike Oliver works in the Computer Games industry.
Who are Mike Oliver's colleagues?
Mike Oliver's colleagues are Brent Barrett, Joel Crook, David Lawson, Matthew Gaston, Lois Wang, Bryan Enriquez, Tim Reeves, Konstantin Khitrin, John Emerson, and Christeen Pucci
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