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Michael Borke

Partner Engineer, Spark AR @ Facebook

Partner Engineer, Spark AR at Facebook

Santa Clara, California

Ranked #953 out of 19,060 for Partner Engineer, Spark AR in California

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Michael Borke's Email Addresses & Phone Numbers

Michael Borke's Work Experience


Partner Engineer, Spark AR

Oculus VR

VR Unity Application Development Engineer

September 2019 to June 2020

Menlo Park


Lead Hologram Software Engineer

November 2014 to September 2019

Van Nuys, CA

Michael Borke's Education

University of Southern California

Bachelor of Arts (B.A.), Game and Interactive Media Design and Computer Science

2009 to 2013

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56% Left Brained
44% Right Brained

Michael Borke's Estimated Salary Range

About Michael Borke's Current Company


Frequently Asked Questions about Michael Borke

What company does Michael Borke work for?

Michael Borke works for Facebook

What is Michael Borke's role at Facebook?

Michael Borke is Partner Engineer, Spark AR

What is Michael Borke's personal email address?

Michael Borke's personal email address is m****[email protected]

What is Michael Borke's business email address?

Michael Borke's business email addresses are not available

What is Michael Borke's Phone Number?

Michael Borke's phone (213) ***-*329

What industry does Michael Borke work in?

Michael Borke works in the Computer Software industry.

About Michael Borke

📖 Summary

Partner Engineer, Spark AR @ Facebook VR Unity Application Development Engineer @ Oculus VR From September 2019 to June 2020 (10 months) Menlo ParkLead Hologram Software Engineer @ VNTANA - Responsible for the creation, maintenance, and improvement of VNTANA's interactive hologram applications- Routinely work with new technologies and peripherals to develop state-of-the-art interactive experiences- Previously responsible for the creation and upkeep of all data capture and social media integration, using the Microsoft Azure Cloud Platform From November 2014 to September 2019 (4 years 11 months) Van Nuys, CAGame Designer and Lead Software Engineer @ Positron Games - Programmed and co-designed "Covalence: An Organic Chemistry Game"- Created the data aggregation system for "Colavence" with an Amazon Web Services Elastic Compute Cloud Instance, PHP scripts, and a MySQL database- Prototyped various educational game ideas for potential future projects From December 2013 to November 2014 (1 year) Greater Los Angeles AreaGame Design Intern @ Backflip Studios - Prototyped new game ideas in Unity3D to test if they were "fun" and evaluated its potential as a full release in the current marketplace- Designed level layouts and scenarios for Backflip Studios' iOS release "Ninjump Rooftops"- Programmed designer tools that were used to create special puzzle layouts for the studio's iOS release "Spellfall" From June 2013 to September 2013 (4 months) Boulder, COCourse Producer for CSCI101 and CSCI102 @ University of Southern California Viterbi School of Engineering - Held "Help Desk" hours to help students with course material- Graded student labs, homework assignments, and exams- Created test cases to use on student programming assignments when grading From June 2012 to May 2013 (1 year) Los AngelesRobotics Research Assistant @ University of Southern California Viterbi School of Engineering - Did research on how robots had been used for education in the past and their effectiveness- Helped my research professor, Dr. Sheila Tejada, prepare and conduct a semester-long study that measured the effectiveness of the Scribbler 2 robot as a primary instructional aid in a college-level introductory Computer Science (CS) course. This was accomplished by comparing the test scores of students in robot-incorporated CS course sections with the test scores of students in conventional CS course sections. - Wrote library of helper functions and demos in C++ for students using the Scribbler 2 robot From June 2012 to May 2013 (1 year) Los AngelesExperiential Learning Center Technician @ USC Marshall School of Business - Worked closely with Business Professors to prepare and conduct various business simulations- Filmed and edited footage of students in business simulations, allowing them to learn by watching their own successes and failures From August 2009 to August 2012 (3 years 1 month)

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In a nutshell

Michael Borke's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

1 year(s), 8 month(s)

Michael Borke's Willingness to Change Jobs



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