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Megan Myers

Founder @ Wander & Dabble

Redesigning computer science education

Columbus, Ohio

Ranked #308 out of 6,165 for Founder in Ohio

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Megan Myers's Email Addresses & Phone Numbers

Megan Myers's Work Experience

Wander & Dabble


Disney Consumer Products and Interactive

Senior Product Manager

August 2015 to November 2017

Palo Alto, CA

PlayFirst, Inc.

Product Manager

April 2014 to August 2015

San Francisco Bay Area

Megan Myers's Education

Columbia College (NY)

BA, Computer Science, English

Barnard College

B.A., English, Computer Science

2004 to 2008

Teachers College, Columbia University

M.A., Instructional Technology and Media

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About Megan Myers's Current Company

Wander & Dabble

Wander & Dabble is reinventing the computer science pipeline! Our specialties are: • Customized computer science curriculum that engages underrepresented students• Professional development to help teachers become computer science content experts• Programs that build community for young women going into computer scienceWe're proud of our results!• Our adjustments to an AP CSP program more than tripled enrollment!•...

Frequently Asked Questions about Megan Myers

What company does Megan Myers work for?

Megan Myers works for Wander & Dabble

What is Megan Myers's role at Wander & Dabble?

Megan Myers is Founder

What is Megan Myers's personal email address?

Megan Myers's personal email address is m****[email protected]

What is Megan Myers's business email address?

Megan Myers's business email addresses are not available

What is Megan Myers's Phone Number?

Megan Myers's phone (216) ***-*177

What industry does Megan Myers work in?

Megan Myers works in the Internet industry.

Who are Megan Myers's colleagues?

Megan Myers's colleagues are Philip GeLinas, József Berta, Wendee Meyers, Alicia Mirelez, Erik Ebeling, Bryan Lefler, and James Hulse

About Megan Myers

📖 Summary

Founder @ Wander & Dabble Wander & Dabble is reinventing the computer science pipeline! Our specialties are: • Customized computer science curriculum that engages underrepresented students• Professional development to help teachers become computer science content experts• Programs that build community for young women going into computer scienceWe're proud of our results!• Our adjustments to an AP CSP program more than tripled enrollment!• After taking our original Intro to Computer Science course, 37% of students said they were very interested in taking another computer science course (up from 8% before our curriculum)!Reach out to find out how we can help you! Senior Product Manager @ Disney Consumer Products and Interactive Managed a suite of five kids' apps through all stages of development. Oversaw strategy, budget, roadmap, and team structure. • Created business strategy, global financial projections, and budgets for all apps. • Oversaw consumer testing and analyzed app metrics to aid in the design of features and roadmaps.• Prioritized feature sets, wrote PRDs for product features, and worked closely with development team to implement those features. • Monitored performance for both individual apps and business unit as a whole, communicating status to executives and stakeholders. • Kept all apps on track for global revenue targets, with one app exceeding its forecast by over 200%. From August 2015 to November 2017 (2 years 4 months) Palo Alto, CAProduct Manager @ PlayFirst, Inc. Designed game roadmap and features to meet specific KPI goals. Owned all things relating to data, both qualitative and quantitative. • Made roadmap, feature and design decisions based on analysis of game KPIs and external playtests.• Designed and modeled game economy and levels to create desired user experiences. • Communicated product performance across the team, to both developers and executives. From April 2014 to August 2015 (1 year 5 months) San Francisco Bay AreaProduct Manager @ DeNA • Wrote post mortems on weekly events to analyze game KPIs and the results of new content.• Created and maintained data tables and SQL queries for assigned games.• Designed new game levels to keep advanced players engaged and challenged.• Wrote PRDs for new game features to drive monetization and engagement. From September 2013 to March 2014 (7 months) San Francisco Bay AreaProducer @ Sifteo Publishing and production partner for all 3rd party games. Worked with developers throughout the process, from pitch to ship.• Helped potential developers refine their ideas into compelling games appropriate for the Sifteo platform.• Pitched 3rd party games to exec board for greenlight.• Created project schedules and contracts for 3rd party developers.• Designed and coordinated playtests and reported findings and recommendations to developers to ensure high-quality games.• Presented milestones to exec board for internal signoff.• Managed 7 games at once, keeping all games on time and on track. From April 2013 to June 2013 (3 months) San Francisco Bay AreaProduct Manager @ Electronic Arts Worked on four expansion packs for The Sims 3 and on DLC for The Sims 3 Store. Champion for the player and Maxis ideals throughout production.• Oversaw major game features from initial design to final implementation.• Coordinated feature playtests to ensure intuitive user experience.• Conceptualized and spearheaded the design and implementation of limitededition features with an external licensing partner.• Worked with e-commerce and marketing teams to plan release schedule and pricing for online content.• Wrote in-game text and managed game localization.• Presented the product at media events, demos, and producer chats. From June 2011 to April 2013 (1 year 11 months) Greater Salt Lake City AreaEducational Technologist @ Barnard College Helped professors integrate technology into their curricula through both education and the design and implementation of new technology systems. • Managed a team of six student employees.• Used WordPress and other open-source software to build online courses and activities designed in conjunction with professors.• Designed and presented workshops on new technologies and social media. From June 2009 to May 2011 (2 years) Greater New York City AreaGame Design Consultant @ Freelance Consultant Designed and built prototypes for new and existing casual and social games for studios in New York City, including CafeMom and the Electric Sheep Company. • Designed new levels for existing game (CafeMom’s Baker Street).• Designed and wrote documentation for a time-management casual game meant to be played on the CafeMom website.• Fleshed out and wrote a design document for an existing game idea (CafeMom’s Flower Power).• Designed and prototyped a casual game to drive microtransactions within a virtual world. From November 2008 to September 2010 (1 year 11 months) Greater New York City AreaWeb Help Desk Manager @ Union for Reform Judaism Acted as main point of contact for webmasters using the URJ's website creation tool.• Set up websites for member temples• Trained and supported webmasters in creating websites and using social media tools From August 2008 to May 2009 (10 months) Greater New York City AreaComputer Science Teacher @ Columbus School for Girls Designed project-based computer science curriculum for middle school and high school computer science courses.Taught three computer science courses:-AP CSP (original, supplemented version of Apple's curriculum)-Intro to CS A (intro course in Python, original curriculum)-Intro to CS B (survey course in Python, original curriculum) From August 2019 to June 2020 (11 months) Columbus, Ohio Area

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In a nutshell

Megan Myers's Personality Type

Extraversion (E), Intuition (N), Feeling (F), Judging (J)

Average Tenure

1 year(s), 4 month(s)

Megan Myers's Willingness to Change Jobs



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